Create db-log-addOn.js

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Skillet 2023-04-03 11:29:04 -04:00 committed by GitHub
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import Sequelize from 'sequelize';
import DBLog from './db-log.js';
const {DataTypes} = Sequelize;
const ServerState = {
init: 0,
seeding: 1,
live: 2
};
export default class DBLogPlayerTime extends DBLog {
static get description() {
return (
'replacement add-on to dblog for player join/seeding times'
);
}
static get defaultEnabled() {
return false;
}
static get optionsSpecification() {
return {
...DBLog.optionsSpecification,
seedingThreshold: {
required: false,
description: 'seeding Threshold.',
default: 50
}
};
}
constructor(server, options, connectors) {
super(server, options, connectors);
this.seeding = ServerState.init;
this.createModel(
'PlayerTimeNew',
{
id: {
type: DataTypes.INTEGER,
primaryKey: true,
autoIncrement: true
},
startTime: {
type: DataTypes.DATE
},
endTime: {
type: DataTypes.DATE
},
serverState: {
type: DataTypes.INTEGER
},
session: {
type: DataTypes.INTEGER
}
},
{
charset: 'utf8mb4',
collate: 'utf8mb4_unicode_ci'
}
);
this.models.Server.hasMany(this.models.PlayerTimeNew, {
foreignKey: {name: 'server', allowNull: false},
onDelete: 'CASCADE'
});
this.models.SteamUser.hasMany(this.models.PlayerTimeNew, {
foreignKey: {name: 'player'},
onDelete: 'CASCADE'
});
this.onPlayerConnected = this.onPlayerConnected.bind(this);
this.onPlayerDisconnected = this.onPlayerDisconnected.bind(this);
}
async prepareToMount() {
await super.prepareToMount();
await this.models.PlayerTimeNew.sync();
}
async mount() {
console.log('Mounting db-log');
if(this.server.currentLayer){
if(this.server.currentLayer.gamemode === "Seed"){
console.log('starting to seeding');
this.seeding = ServerState.seeding;
} else {
console.log('starting to Live');
this.seeding = ServerState.live;
}
} else {
if(this.server.currentLayerRcon.layer.includes("Seed")){
console.log('starting to seeding');
this.seeding = ServerState.seeding;
} else {
console.log('starting to Live');
this.seeding = ServerState.live;
}
}
await super.mount();
console.log('finished mounting db-log');
this.server.on('PLAYER_CONNECTED', this.onPlayerConnected);
this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
console.log('finished mounting db-log-addOn');
}
async repairDB() {
console.log('starting DB repair');
await super.repairDB();
console.log('starting DB repair for addOn');
const lastTickTime = await this.models.TickRate.findOne({
where: {server: this.options.overrideServerID || this.server.id},
order: [['id', 'DESC']],
logging: console.log
}
);
console.log('last tick found:', lastTickTime);
const lastServerDate = lastTickTime.time;
const lastServerTime = lastServerDate.getFullYear() + '-' + (lastServerDate.getMonth() + 1) + '-' + lastServerDate.getDate() + ' ' + lastServerDate.getHours() + ':' + lastServerDate.getMinutes() + ':' + lastServerDate.getSeconds();
console.log('last time found:', lastServerTime);
const playerOnlineID = [];
playerOnlineID.push(0);
for (const player of this.server.players) {
playerOnlineID.push(player.steamID);
}
console.log('players online:', playerOnlineID);
const {notIn, is} = Sequelize.Op;
const updateVals = {endTime: lastServerTime};
const whereStuff = {
endTime: {[is]: null},
server: this.options.overrideServerID || this.server.id,
player: {[notIn]: playerOnlineID}
};
console.log(updateVals);
console.log(whereStuff);
const rowUpdate = await this.models.PlayerTimeNew.update(
updateVals, {
where: whereStuff,
logging: console.log
}
);
console.log('updated playerTimes row count: %i', rowUpdate[0]);
console.log('finish DB repair');
}
async unmount() {
this.models.PlayerTimeNew.update(
{leaveTime: 0},
{where: {leaveTime: null, server: this.options.overrideServerID || this.server.id}}
);
await super.unmount();
this.server.removeEventListener('PLAYER_CONNECTED', this.onPlayerConnected);
this.server.removeEventListener('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
}
async updateCurrentTimeState(date, oldState, newState){
if(oldState === newState) return;
const timeNow = date.getFullYear() + '-' + (date.getMonth() + 1) + '-' + date.getDate() + ' ' + date.getHours() + ':' + date.getMinutes() + ':' + date.getSeconds();
console.log(timeNow);
const curPlayer = await this.models.PlayerTimeNew.findAll({
where: {
endTime: null,
serverState: oldState,
server: this.options.overrideServerID || this.server.id
}
});
console.log(curPlayer);
let curplayerarr = [];
for (const oneplayer of curPlayer){
console.log(oneplayer);
curplayerarr.push({
startTime: timeNow,
endTime: null,
serverState: newState,
session: oneplayer.session,
server: oneplayer.server,
player: oneplayer.player
});
}
console.log(curplayerarr);
await this.models.PlayerTimeNew.update(
{ endTime: timeNow },
{
where: {
endTime: null,
serverState: oldState,
server: this.options.overrideServerID || this.server.id
}
}
);
await this.models.PlayerTimeNew.bulkCreate(curplayerarr,{
fields: ['startTime', 'endTime','serverState','session','server','player']
});
this.seeding = newState;
}
async onUpdatedA2SInformation(info) {
await super.onUpdatedA2SInformation(info);
// const curDateTime = new Date();
// if ((this.seeding !== ServerState.live) && (info.a2sPlayerCount >= this.options.seedingThreshold)) {
// console.log('switching to Live');
// await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
// } else if (this.seeding === false && (info.a2sPlayerCount - 20) < this.options.seedingThreshold) {
// console.log('switching to seeding');
// await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
// }
}
async onNewGame(info){
await super.onNewGame(info);
console.log(info);
const curDateTime = info.time;
if(info.layer){
if(info.layer.gamemode === 'Seed'){
console.log('switching to seeding');
await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
} else {
console.log('switching to Live');
await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
}
} else {
if(info.layerClassname.includes("Seed")){
console.log('switching to seeding');
await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
} else {
console.log('switching to Live');
await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
}
}
}
async onPlayerConnected(info) {
console.log(info);
if (info.player) {
await this.models.SteamUser.upsert({
steamID: info.player.steamID,
lastName: info.player.name
});
await this.models.PlayerTimeNew.create({
server: this.options.overrideServerID || this.server.id,
player: info.steamID,
startTime: info.time,
serverState: this.seeding
});
console.log('player connect complete');
} else console.log('player is null');
}
async onPlayerDisconnected(info) {
await new Promise(r => setTimeout(r, 500));
console.log(info);
if (info.player) {
await this.models.SteamUser.upsert({
steamID: info.player.steamID,
lastName: info.player.name
});
}
const rowAffect = await this.models.PlayerTimeNew.update(
{endTime: info.time},
{where:
{
player: info.steamID,
endTime: null,
server: this.options.overrideServerID || this.server.id
}}
);
console.log('player disconnect rows update: %i', rowAffect[0]);
}
}