mirror of
https://github.com/AsgardEternal/DBLogExtension.git
synced 2024-12-30 16:29:17 -06:00
remove raw console.log statements
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@ -103,43 +103,43 @@ export default class DBLogPlayerTime extends DBLog {
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}
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async mount() {
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console.log('Mounting db-log');
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this.verbose(1,'Mounting db-log');
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if (this.server.currentLayer) {
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if (this.server.currentLayer.gamemode === 'Seed') {
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console.log('starting to seeding');
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this.verbose(1,'starting to seeding');
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this.seeding = ServerState.seeding;
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} else {
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console.log('starting to Live');
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this.verbose(1,'starting to Live');
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this.seeding = ServerState.live;
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}
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} else {
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if (this.server.currentLayerRcon.layer.includes('Seed')) {
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console.log('starting to seeding');
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this.verbose(1,'starting to seeding');
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this.seeding = ServerState.seeding;
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} else {
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console.log('starting to Live');
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this.verbose(1,'starting to Live');
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this.seeding = ServerState.live;
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}
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}
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await super.mount();
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console.log('finished mounting db-log');
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this.verbose(1,'finished mounting db-log');
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this.server.on('PLAYER_CONNECTED', this.onPlayerConnected);
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this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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console.log('finished mounting db-log-addOn');
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this.verbose(1,'finished mounting add-on');
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}
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async repairDB() {
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console.log('starting DB repair');
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this.verbose(1,'starting DB repair');
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await super.repairDB();
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console.log('starting DB repair for addOn');
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this.verbose(1,'starting DB repair for addOn');
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const lastTickTime = await this.models.TickRate.findOne({
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where: { server: this.options.overrideServerID || this.server.id },
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order: [['id', 'DESC']],
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logging: console.log
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order: [['id', 'DESC']]
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//logging: console.log
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});
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console.log('last tick found:', lastTickTime);
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//console.log('last tick found:', lastTickTime);
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if(!lastTickTime) return;
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const lastServerDate = lastTickTime.time;
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@ -155,14 +155,14 @@ export default class DBLogPlayerTime extends DBLog {
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lastServerDate.getMinutes() +
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':' +
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lastServerDate.getSeconds();
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console.log('last time found:', lastServerTime);
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this.verbose(1,'last time found:' + lastServerTime);
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const playerOnlineID = [];
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playerOnlineID.push(0);
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for (const player of this.server.players) {
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playerOnlineID.push(player.steamID);
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}
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console.log('players online:', playerOnlineID);
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//console.log('players online:', playerOnlineID);
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const { notIn, is } = Sequelize.Op;
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const updateVals = { endTime: lastServerTime };
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@ -171,16 +171,16 @@ export default class DBLogPlayerTime extends DBLog {
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server: this.options.overrideServerID || this.server.id,
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player: { [notIn]: playerOnlineID }
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};
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console.log(updateVals);
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console.log(whereStuff);
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//console.log(updateVals);
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//console.log(whereStuff);
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const rowUpdate = await this.models.PlayerTime.update(updateVals, {
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where: whereStuff,
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logging: console.log
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where: whereStuff
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//logging: console.log
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});
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console.log('updated playerTimes row count: %i', rowUpdate[0]);
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console.log('finish DB repair');
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this.verbose(1,'updated playerTimes row count: %i', rowUpdate[0]);
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this.verbose(1,'finish DB repair');
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}
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async unmount() {
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@ -208,7 +208,7 @@ export default class DBLogPlayerTime extends DBLog {
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date.getMinutes() +
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':' +
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date.getSeconds();
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console.log(timeNow);
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this.verbose(1,"Current time for switch: " + timeNow);
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const curPlayer = await this.models.PlayerTime.findAll({
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where: {
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endTime: null,
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@ -216,10 +216,10 @@ export default class DBLogPlayerTime extends DBLog {
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server: this.options.overrideServerID || this.server.id
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}
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});
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console.log(curPlayer);
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//console.log(curPlayer);
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const curplayerarr = [];
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for (const oneplayer of curPlayer) {
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console.log(oneplayer);
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//console.log(oneplayer);
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curplayerarr.push({
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startTime: timeNow,
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endTime: null,
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@ -229,7 +229,7 @@ export default class DBLogPlayerTime extends DBLog {
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player: oneplayer.player
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});
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}
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console.log(curplayerarr);
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//console.log(curplayerarr);
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await this.models.PlayerTime.update(
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{ endTime: timeNow },
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{
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@ -296,22 +296,22 @@ export default class DBLogPlayerTime extends DBLog {
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async onNewGame(info) {
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await super.onNewGame(info);
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console.log(info);
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//console.log(info);
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const curDateTime = info.time;
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if (info.layer) {
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if (info.layer.gamemode === 'Seed') {
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console.log('switching to seeding');
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this.verbose(1,'switching to seeding');
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await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
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} else {
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console.log('switching to Live');
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this.verbose(1,'switching to Live');
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await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
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}
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} else {
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if (info.layerClassname.includes('Seed')) {
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console.log('switching to seeding');
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this.verbose(1,'switching to seeding');
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await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
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} else {
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console.log('switching to Live');
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this.verbose(1,'switching to Live');
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await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
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}
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}
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@ -322,7 +322,7 @@ export default class DBLogPlayerTime extends DBLog {
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}
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async onPlayerConnected(info) {
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console.log(info);
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//console.log(info);
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if (info.player) {
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await this.models.SteamUser.upsert({
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steamID: info.player.steamID,
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@ -334,14 +334,14 @@ export default class DBLogPlayerTime extends DBLog {
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startTime: info.time,
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serverState: this.seeding
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});
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console.log('player connect complete');
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} else console.log('player is null');
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this.verbose(1, 'player connect complete');
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} else this.verbose(1, 'player is null');
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}
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async onPlayerDisconnected(info) {
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// eslint-disable-next-line promise/param-names
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await new Promise((r) => setTimeout(r, 500));
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console.log(info);
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//console.log(info);
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if (info.player) {
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await this.models.SteamUser.upsert({
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steamID: info.player.steamID,
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@ -358,6 +358,6 @@ export default class DBLogPlayerTime extends DBLog {
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}
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}
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);
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console.log('player disconnect rows update: %i', rowAffect[0]);
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//console.log('player disconnect rows update: %i', rowAffect[0]);
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}
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}
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