remove raw console.log statements

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Skillet 2023-06-01 18:52:23 -04:00 committed by GitHub
parent e9f824eb95
commit 8de533e02b
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@ -103,43 +103,43 @@ export default class DBLogPlayerTime extends DBLog {
} }
async mount() { async mount() {
console.log('Mounting db-log'); this.verbose(1,'Mounting db-log');
if (this.server.currentLayer) { if (this.server.currentLayer) {
if (this.server.currentLayer.gamemode === 'Seed') { if (this.server.currentLayer.gamemode === 'Seed') {
console.log('starting to seeding'); this.verbose(1,'starting to seeding');
this.seeding = ServerState.seeding; this.seeding = ServerState.seeding;
} else { } else {
console.log('starting to Live'); this.verbose(1,'starting to Live');
this.seeding = ServerState.live; this.seeding = ServerState.live;
} }
} else { } else {
if (this.server.currentLayerRcon.layer.includes('Seed')) { if (this.server.currentLayerRcon.layer.includes('Seed')) {
console.log('starting to seeding'); this.verbose(1,'starting to seeding');
this.seeding = ServerState.seeding; this.seeding = ServerState.seeding;
} else { } else {
console.log('starting to Live'); this.verbose(1,'starting to Live');
this.seeding = ServerState.live; this.seeding = ServerState.live;
} }
} }
await super.mount(); await super.mount();
console.log('finished mounting db-log'); this.verbose(1,'finished mounting db-log');
this.server.on('PLAYER_CONNECTED', this.onPlayerConnected); this.server.on('PLAYER_CONNECTED', this.onPlayerConnected);
this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected); this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
console.log('finished mounting db-log-addOn'); this.verbose(1,'finished mounting add-on');
} }
async repairDB() { async repairDB() {
console.log('starting DB repair'); this.verbose(1,'starting DB repair');
await super.repairDB(); await super.repairDB();
console.log('starting DB repair for addOn'); this.verbose(1,'starting DB repair for addOn');
const lastTickTime = await this.models.TickRate.findOne({ const lastTickTime = await this.models.TickRate.findOne({
where: { server: this.options.overrideServerID || this.server.id }, where: { server: this.options.overrideServerID || this.server.id },
order: [['id', 'DESC']], order: [['id', 'DESC']]
logging: console.log //logging: console.log
}); });
console.log('last tick found:', lastTickTime); //console.log('last tick found:', lastTickTime);
if(!lastTickTime) return; if(!lastTickTime) return;
const lastServerDate = lastTickTime.time; const lastServerDate = lastTickTime.time;
@ -155,14 +155,14 @@ export default class DBLogPlayerTime extends DBLog {
lastServerDate.getMinutes() + lastServerDate.getMinutes() +
':' + ':' +
lastServerDate.getSeconds(); lastServerDate.getSeconds();
console.log('last time found:', lastServerTime); this.verbose(1,'last time found:' + lastServerTime);
const playerOnlineID = []; const playerOnlineID = [];
playerOnlineID.push(0); playerOnlineID.push(0);
for (const player of this.server.players) { for (const player of this.server.players) {
playerOnlineID.push(player.steamID); playerOnlineID.push(player.steamID);
} }
console.log('players online:', playerOnlineID); //console.log('players online:', playerOnlineID);
const { notIn, is } = Sequelize.Op; const { notIn, is } = Sequelize.Op;
const updateVals = { endTime: lastServerTime }; const updateVals = { endTime: lastServerTime };
@ -171,16 +171,16 @@ export default class DBLogPlayerTime extends DBLog {
server: this.options.overrideServerID || this.server.id, server: this.options.overrideServerID || this.server.id,
player: { [notIn]: playerOnlineID } player: { [notIn]: playerOnlineID }
}; };
console.log(updateVals); //console.log(updateVals);
console.log(whereStuff); //console.log(whereStuff);
const rowUpdate = await this.models.PlayerTime.update(updateVals, { const rowUpdate = await this.models.PlayerTime.update(updateVals, {
where: whereStuff, where: whereStuff
logging: console.log //logging: console.log
}); });
console.log('updated playerTimes row count: %i', rowUpdate[0]); this.verbose(1,'updated playerTimes row count: %i', rowUpdate[0]);
console.log('finish DB repair'); this.verbose(1,'finish DB repair');
} }
async unmount() { async unmount() {
@ -208,7 +208,7 @@ export default class DBLogPlayerTime extends DBLog {
date.getMinutes() + date.getMinutes() +
':' + ':' +
date.getSeconds(); date.getSeconds();
console.log(timeNow); this.verbose(1,"Current time for switch: " + timeNow);
const curPlayer = await this.models.PlayerTime.findAll({ const curPlayer = await this.models.PlayerTime.findAll({
where: { where: {
endTime: null, endTime: null,
@ -216,10 +216,10 @@ export default class DBLogPlayerTime extends DBLog {
server: this.options.overrideServerID || this.server.id server: this.options.overrideServerID || this.server.id
} }
}); });
console.log(curPlayer); //console.log(curPlayer);
const curplayerarr = []; const curplayerarr = [];
for (const oneplayer of curPlayer) { for (const oneplayer of curPlayer) {
console.log(oneplayer); //console.log(oneplayer);
curplayerarr.push({ curplayerarr.push({
startTime: timeNow, startTime: timeNow,
endTime: null, endTime: null,
@ -229,7 +229,7 @@ export default class DBLogPlayerTime extends DBLog {
player: oneplayer.player player: oneplayer.player
}); });
} }
console.log(curplayerarr); //console.log(curplayerarr);
await this.models.PlayerTime.update( await this.models.PlayerTime.update(
{ endTime: timeNow }, { endTime: timeNow },
{ {
@ -296,22 +296,22 @@ export default class DBLogPlayerTime extends DBLog {
async onNewGame(info) { async onNewGame(info) {
await super.onNewGame(info); await super.onNewGame(info);
console.log(info); //console.log(info);
const curDateTime = info.time; const curDateTime = info.time;
if (info.layer) { if (info.layer) {
if (info.layer.gamemode === 'Seed') { if (info.layer.gamemode === 'Seed') {
console.log('switching to seeding'); this.verbose(1,'switching to seeding');
await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding); await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
} else { } else {
console.log('switching to Live'); this.verbose(1,'switching to Live');
await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live); await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
} }
} else { } else {
if (info.layerClassname.includes('Seed')) { if (info.layerClassname.includes('Seed')) {
console.log('switching to seeding'); this.verbose(1,'switching to seeding');
await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding); await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
} else { } else {
console.log('switching to Live'); this.verbose(1,'switching to Live');
await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live); await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
} }
} }
@ -322,7 +322,7 @@ export default class DBLogPlayerTime extends DBLog {
} }
async onPlayerConnected(info) { async onPlayerConnected(info) {
console.log(info); //console.log(info);
if (info.player) { if (info.player) {
await this.models.SteamUser.upsert({ await this.models.SteamUser.upsert({
steamID: info.player.steamID, steamID: info.player.steamID,
@ -334,14 +334,14 @@ export default class DBLogPlayerTime extends DBLog {
startTime: info.time, startTime: info.time,
serverState: this.seeding serverState: this.seeding
}); });
console.log('player connect complete'); this.verbose(1, 'player connect complete');
} else console.log('player is null'); } else this.verbose(1, 'player is null');
} }
async onPlayerDisconnected(info) { async onPlayerDisconnected(info) {
// eslint-disable-next-line promise/param-names // eslint-disable-next-line promise/param-names
await new Promise((r) => setTimeout(r, 500)); await new Promise((r) => setTimeout(r, 500));
console.log(info); //console.log(info);
if (info.player) { if (info.player) {
await this.models.SteamUser.upsert({ await this.models.SteamUser.upsert({
steamID: info.player.steamID, steamID: info.player.steamID,
@ -358,6 +358,6 @@ export default class DBLogPlayerTime extends DBLog {
} }
} }
); );
console.log('player disconnect rows update: %i', rowAffect[0]); //console.log('player disconnect rows update: %i', rowAffect[0]);
} }
} }