mirror of
https://github.com/AsgardEternal/DBLogExtension.git
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Update db-log-addOn.js
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parent
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584
db-log-addOn.js
584
db-log-addOn.js
@ -1,284 +1,358 @@
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import Sequelize from 'sequelize';
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// eslint-disable-file all
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import Sequelize, { QueryTypes } from 'sequelize';
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import DBLog from './db-log.js';
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import path from "path";
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import fs from "fs";
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import { open } from "node:fs/promises"
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const {DataTypes} = Sequelize;
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const { DataTypes } = Sequelize;
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const ServerState = {
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init: 0,
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seeding: 1,
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live: 2
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init: 0,
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seeding: 1,
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live: 2
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};
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export default class DBLogPlayerTime extends DBLog {
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static get description() {
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return (
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'replacement add-on to dblog for player join/seeding times'
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);
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}
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static get description() {
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return 'replacement add-on to dblog for player join/seeding times';
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}
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static get defaultEnabled() {
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return false;
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}
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static get defaultEnabled() {
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return false;
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}
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static get optionsSpecification() {
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return {
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...DBLog.optionsSpecification,
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seedingThreshold: {
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required: false,
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description: 'seeding Threshold.',
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default: 50
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}
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};
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}
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static get optionsSpecification() {
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return {
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...DBLog.optionsSpecification,
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seedingThreshold: {
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required: false,
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description: 'seeding Threshold.',
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default: 50
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},
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whitelistfilepath: {
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required: false,
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description: 'path to a file to write out auto-wl',
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default: null
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},
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incseed: {
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required: false,
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description: 'rate of increase as a percentage to whitelist',
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default: 0
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},
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decseed: {
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required: false,
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description: 'rate of decrease as a percentage to whitelist',
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default: 0
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}
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};
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}
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constructor(server, options, connectors) {
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super(server, options, connectors);
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constructor(server, options, connectors) {
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super(server, options, connectors);
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this.seeding = ServerState.init;
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this.seeding = ServerState.init;
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this.createModel(
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'PlayerTime',
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{
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id: {
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type: DataTypes.INTEGER,
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primaryKey: true,
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autoIncrement: true
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},
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startTime: {
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type: DataTypes.DATE
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},
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endTime: {
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type: DataTypes.DATE
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},
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serverState: {
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type: DataTypes.INTEGER
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},
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session: {
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type: DataTypes.INTEGER
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}
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},
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{
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charset: 'utf8mb4',
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collate: 'utf8mb4_unicode_ci'
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}
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);
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this.models.Server.hasMany(this.models.PlayerTime, {
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foreignKey: {name: 'server', allowNull: false},
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onDelete: 'CASCADE'
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});
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this.models.SteamUser.hasMany(this.models.PlayerTime, {
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foreignKey: {name: 'player'},
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onDelete: 'CASCADE'
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});
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this.onPlayerConnected = this.onPlayerConnected.bind(this);
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this.onPlayerDisconnected = this.onPlayerDisconnected.bind(this);
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}
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async prepareToMount() {
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await super.prepareToMount();
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await this.models.PlayerTime.sync();
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}
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async mount() {
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console.log('Mounting db-log');
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if(this.server.currentLayer){
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if(this.server.currentLayer.gamemode === "Seed"){
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console.log('starting to seeding');
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this.seeding = ServerState.seeding;
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} else {
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console.log('starting to Live');
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this.seeding = ServerState.live;
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}
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} else {
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if(this.server.currentLayerRcon.layer.includes("Seed")){
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console.log('starting to seeding');
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this.seeding = ServerState.seeding;
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} else {
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console.log('starting to Live');
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this.seeding = ServerState.live;
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}
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this.createModel(
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'PlayerTime',
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{
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id: {
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type: DataTypes.INTEGER,
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primaryKey: true,
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autoIncrement: true
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},
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startTime: {
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type: DataTypes.DATE
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},
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endTime: {
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type: DataTypes.DATE
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},
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serverState: {
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type: DataTypes.INTEGER
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},
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session: {
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type: DataTypes.INTEGER
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}
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await super.mount();
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console.log('finished mounting db-log');
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this.server.on('PLAYER_CONNECTED', this.onPlayerConnected);
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this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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console.log('finished mounting db-log-addOn');
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},
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{
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charset: 'utf8mb4',
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collate: 'utf8mb4_unicode_ci'
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}
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);
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this.models.Server.hasMany(this.models.PlayerTime, {
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foreignKey: { name: 'server', allowNull: false },
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onDelete: 'CASCADE'
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});
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this.models.SteamUser.hasMany(this.models.PlayerTime, {
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foreignKey: { name: 'player' },
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onDelete: 'CASCADE'
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});
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this.onPlayerConnected = this.onPlayerConnected.bind(this);
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this.onPlayerDisconnected = this.onPlayerDisconnected.bind(this);
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}
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async prepareToMount() {
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await super.prepareToMount();
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await this.models.PlayerTime.sync();
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}
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async mount() {
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console.log('Mounting db-log');
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if (this.server.currentLayer) {
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if (this.server.currentLayer.gamemode === 'Seed') {
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console.log('starting to seeding');
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this.seeding = ServerState.seeding;
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} else {
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console.log('starting to Live');
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this.seeding = ServerState.live;
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}
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} else {
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if (this.server.currentLayerRcon.layer.includes('Seed')) {
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console.log('starting to seeding');
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this.seeding = ServerState.seeding;
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} else {
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console.log('starting to Live');
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this.seeding = ServerState.live;
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}
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}
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await super.mount();
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console.log('finished mounting db-log');
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this.server.on('PLAYER_CONNECTED', this.onPlayerConnected);
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this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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console.log('finished mounting db-log-addOn');
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}
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async repairDB() {
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console.log('starting DB repair');
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await super.repairDB();
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async repairDB() {
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console.log('starting DB repair');
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await super.repairDB();
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console.log('starting DB repair for addOn');
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console.log('starting DB repair for addOn');
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const lastTickTime = await this.models.TickRate.findOne({
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where: {server: this.options.overrideServerID || this.server.id},
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order: [['id', 'DESC']],
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logging: console.log
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}
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);
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console.log('last tick found:', lastTickTime);
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const lastTickTime = await this.models.TickRate.findOne({
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where: { server: this.options.overrideServerID || this.server.id },
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order: [['id', 'DESC']],
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logging: console.log
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});
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console.log('last tick found:', lastTickTime);
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if(!lastTickTime) return;
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const lastServerDate = lastTickTime.time;
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const lastServerTime = lastServerDate.getFullYear() + '-' + (lastServerDate.getMonth() + 1) + '-' + lastServerDate.getDate() + ' ' + lastServerDate.getHours() + ':' + lastServerDate.getMinutes() + ':' + lastServerDate.getSeconds();
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console.log('last time found:', lastServerTime);
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if(!lastTickTime) return;
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const lastServerDate = lastTickTime.time;
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const lastServerTime =
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lastServerDate.getFullYear() +
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'-' +
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(lastServerDate.getMonth() + 1) +
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'-' +
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lastServerDate.getDate() +
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' ' +
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lastServerDate.getHours() +
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':' +
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lastServerDate.getMinutes() +
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':' +
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lastServerDate.getSeconds();
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console.log('last time found:', lastServerTime);
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const playerOnlineID = [];
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playerOnlineID.push(0);
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for (const player of this.server.players) {
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playerOnlineID.push(player.steamID);
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const playerOnlineID = [];
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playerOnlineID.push(0);
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for (const player of this.server.players) {
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playerOnlineID.push(player.steamID);
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}
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console.log('players online:', playerOnlineID);
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const { notIn, is } = Sequelize.Op;
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const updateVals = { endTime: lastServerTime };
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const whereStuff = {
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endTime: { [is]: null },
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server: this.options.overrideServerID || this.server.id,
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player: { [notIn]: playerOnlineID }
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};
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console.log(updateVals);
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console.log(whereStuff);
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const rowUpdate = await this.models.PlayerTime.update(updateVals, {
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where: whereStuff,
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logging: console.log
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});
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console.log('updated playerTimes row count: %i', rowUpdate[0]);
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console.log('finish DB repair');
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}
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async unmount() {
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this.models.PlayerTime.update(
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{ leaveTime: 0 },
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{ where: { leaveTime: null, server: this.options.overrideServerID || this.server.id } }
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);
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await super.unmount();
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this.server.removeEventListener('PLAYER_CONNECTED', this.onPlayerConnected);
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this.server.removeEventListener('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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}
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async updateCurrentTimeState(date, oldState, newState) {
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if (oldState === newState) return;
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this.seeding = newState;
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const timeNow =
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date.getFullYear() +
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'-' +
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(date.getMonth() + 1) +
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'-' +
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date.getDate() +
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' ' +
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date.getHours() +
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':' +
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date.getMinutes() +
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':' +
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date.getSeconds();
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console.log(timeNow);
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const curPlayer = await this.models.PlayerTime.findAll({
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where: {
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endTime: null,
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serverState: oldState,
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server: this.options.overrideServerID || this.server.id
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}
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});
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console.log(curPlayer);
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const curplayerarr = [];
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for (const oneplayer of curPlayer) {
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console.log(oneplayer);
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curplayerarr.push({
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startTime: timeNow,
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endTime: null,
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serverState: newState,
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session: oneplayer.session,
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server: oneplayer.server,
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player: oneplayer.player
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});
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}
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console.log(curplayerarr);
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await this.models.PlayerTime.update(
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{ endTime: timeNow },
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{
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where: {
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endTime: null,
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serverState: oldState,
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server: this.options.overrideServerID || this.server.id
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}
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console.log('players online:', playerOnlineID);
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}
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);
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await this.models.PlayerTime.bulkCreate(curplayerarr, {
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fields: ['startTime', 'endTime', 'serverState', 'session', 'server', 'player']
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});
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await this.updateAutoWL();
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}
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const {notIn, is} = Sequelize.Op;
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const updateVals = {endTime: lastServerTime};
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const whereStuff = {
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endTime: {[is]: null},
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server: this.options.overrideServerID || this.server.id,
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player: {[notIn]: playerOnlineID}
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};
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console.log(updateVals);
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console.log(whereStuff);
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async onUpdatedA2SInformation(info) {
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await super.onUpdatedA2SInformation(info);
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const rowUpdate = await this.models.PlayerTime.update(
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updateVals, {
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where: whereStuff,
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logging: console.log
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}
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);
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// const curDateTime = new Date();
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// if ((this.seeding !== ServerState.live) && (info.a2sPlayerCount >= this.options.seedingThreshold)) {
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// console.log('switching to Live');
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// await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
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// } else if (this.seeding === false && (info.a2sPlayerCount - 20) < this.options.seedingThreshold) {
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// console.log('switching to seeding');
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// await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
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// }
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}
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console.log('updated playerTimes row count: %i', rowUpdate[0]);
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console.log('finish DB repair');
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async updateAutoWL() {
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if(!this.options.whitelistfilepath) return;
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// eslint-disable-next-line no-unused-vars
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const seedTimes = await this.query(
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'select lastName as playername, discordID, steamID, ' +
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'sum(time_to_sec(timediff(ifnull(endTime,now()), startTime))/3600) as seedTime ' +
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'from DBLog_PlayerTimes join DBLog_SteamUsers DLSU on DBLog_PlayerTimes.player = DLSU.steamID ' +
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'where startTime between (now() - INTERVAL 1 MONTH) and now() and server != 3 and serverState=1 ' +
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'group by player ' +
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'order by seedTime desc',
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{ type: QueryTypes.SELECT }
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);
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const topTime = seedTimes[0].seedTime;
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const seedid = [];
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for(const seeder of seedTimes){
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if(((this.options.incseed*seeder.seedTime) - (this.options.decseed*(topTime-seeder.seedTime))) > 100) seedid.push(seeder);
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}
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async unmount() {
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this.models.PlayerTime.update(
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{leaveTime: 0},
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{where: {leaveTime: null, server: this.options.overrideServerID || this.server.id}}
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);
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await super.unmount();
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this.server.removeEventListener('PLAYER_CONNECTED', this.onPlayerConnected);
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this.server.removeEventListener('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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const lcladminpath = path.resolve(__dirname, "../../../", this.options.whitelistfilepath);
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if(!fs.existsSync(lcladminpath)) {
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this.verbose(1, "WARNING: auto whitelist admins file not found");
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return;
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}
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async updateCurrentTimeState(date, oldState, newState){
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if(oldState === newState) return;
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const timeNow = date.getFullYear() + '-' + (date.getMonth() + 1) + '-' + date.getDate() + ' ' + date.getHours() + ':' + date.getMinutes() + ':' + date.getSeconds();
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console.log(timeNow);
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const curPlayer = await this.models.PlayerTime.findAll({
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where: {
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endTime: null,
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serverState: oldState,
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server: this.options.overrideServerID || this.server.id
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}
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});
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console.log(curPlayer);
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let curplayerarr = [];
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for (const oneplayer of curPlayer){
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console.log(oneplayer);
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curplayerarr.push({
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startTime: timeNow,
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endTime: null,
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serverState: newState,
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session: oneplayer.session,
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server: oneplayer.server,
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player: oneplayer.player
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});
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const adminfile = await open(lcladminpath, 'rw');
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await adminfile.write(`Group=server-${this.server.options.id}-autowl:reserve\n`);
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for(const seeding of seedid){
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await adminfile.write(`Admin=${seeding.steamID}:server-${this.server.options.id}-autowl //name:${seeding.playername}, discord ID: ${seeding.discordID}\n`);
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}
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}
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async onNewGame(info) {
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await super.onNewGame(info);
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console.log(info);
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const curDateTime = info.time;
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if (info.layer) {
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if (info.layer.gamemode === 'Seed') {
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console.log('switching to seeding');
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await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
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} else {
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console.log('switching to Live');
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await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
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}
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} else {
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if (info.layerClassname.includes('Seed')) {
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console.log('switching to seeding');
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await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
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} else {
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console.log('switching to Live');
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await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
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}
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}
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// eslint-disable-next-line no-empty
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if (this.seeding !== ServerState.seeding) {
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}
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}
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async onPlayerConnected(info) {
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console.log(info);
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if (info.player) {
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await this.models.SteamUser.upsert({
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steamID: info.player.steamID,
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lastName: info.player.name
|
||||
});
|
||||
await this.models.PlayerTime.create({
|
||||
server: this.options.overrideServerID || this.server.id,
|
||||
player: info.steamID,
|
||||
startTime: info.time,
|
||||
serverState: this.seeding
|
||||
});
|
||||
console.log('player connect complete');
|
||||
} else console.log('player is null');
|
||||
}
|
||||
|
||||
async onPlayerDisconnected(info) {
|
||||
// eslint-disable-next-line promise/param-names
|
||||
await new Promise((r) => setTimeout(r, 500));
|
||||
console.log(info);
|
||||
if (info.player) {
|
||||
await this.models.SteamUser.upsert({
|
||||
steamID: info.player.steamID,
|
||||
lastName: info.player.name
|
||||
});
|
||||
}
|
||||
const rowAffect = await this.models.PlayerTime.update(
|
||||
{ endTime: info.time },
|
||||
{
|
||||
where: {
|
||||
player: info.steamID,
|
||||
endTime: null,
|
||||
server: this.options.overrideServerID || this.server.id
|
||||
}
|
||||
console.log(curplayerarr);
|
||||
await this.models.PlayerTime.update(
|
||||
{ endTime: timeNow },
|
||||
{
|
||||
where: {
|
||||
endTime: null,
|
||||
serverState: oldState,
|
||||
server: this.options.overrideServerID || this.server.id
|
||||
}
|
||||
}
|
||||
);
|
||||
await this.models.PlayerTime.bulkCreate(curplayerarr,{
|
||||
fields: ['startTime', 'endTime','serverState','session','server','player']
|
||||
});
|
||||
this.seeding = newState;
|
||||
}
|
||||
|
||||
async onUpdatedA2SInformation(info) {
|
||||
await super.onUpdatedA2SInformation(info);
|
||||
|
||||
// const curDateTime = new Date();
|
||||
// if ((this.seeding !== ServerState.live) && (info.a2sPlayerCount >= this.options.seedingThreshold)) {
|
||||
// console.log('switching to Live');
|
||||
// await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
|
||||
// } else if (this.seeding === false && (info.a2sPlayerCount - 20) < this.options.seedingThreshold) {
|
||||
// console.log('switching to seeding');
|
||||
// await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
|
||||
// }
|
||||
}
|
||||
|
||||
async onNewGame(info){
|
||||
await super.onNewGame(info);
|
||||
|
||||
console.log(info);
|
||||
const curDateTime = info.time;
|
||||
if(info.layer){
|
||||
if(info.layer.gamemode === 'Seed'){
|
||||
console.log('switching to seeding');
|
||||
await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
|
||||
} else {
|
||||
console.log('switching to Live');
|
||||
await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
|
||||
}
|
||||
} else {
|
||||
if(info.layerClassname.includes("Seed")){
|
||||
console.log('switching to seeding');
|
||||
await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
|
||||
} else {
|
||||
console.log('switching to Live');
|
||||
await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async onPlayerConnected(info) {
|
||||
console.log(info);
|
||||
if (info.player) {
|
||||
await this.models.SteamUser.upsert({
|
||||
steamID: info.player.steamID,
|
||||
lastName: info.player.name
|
||||
});
|
||||
await this.models.PlayerTime.create({
|
||||
server: this.options.overrideServerID || this.server.id,
|
||||
player: info.steamID,
|
||||
startTime: info.time,
|
||||
serverState: this.seeding
|
||||
});
|
||||
console.log('player connect complete');
|
||||
} else console.log('player is null');
|
||||
}
|
||||
|
||||
async onPlayerDisconnected(info) {
|
||||
await new Promise(r => setTimeout(r, 500));
|
||||
console.log(info);
|
||||
if (info.player) {
|
||||
await this.models.SteamUser.upsert({
|
||||
steamID: info.player.steamID,
|
||||
lastName: info.player.name
|
||||
});
|
||||
}
|
||||
const rowAffect = await this.models.PlayerTime.update(
|
||||
{endTime: info.time},
|
||||
{where:
|
||||
{
|
||||
player: info.steamID,
|
||||
endTime: null,
|
||||
server: this.options.overrideServerID || this.server.id
|
||||
}}
|
||||
);
|
||||
console.log('player disconnect rows update: %i', rowAffect[0]);
|
||||
}
|
||||
}
|
||||
);
|
||||
console.log('player disconnect rows update: %i', rowAffect[0]);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user