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Change Threshold logic for Seeding
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@ -105,8 +105,9 @@ export default class DBLogPlayerTime extends DBLog {
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{ where: { seedTime: null, joinedSeeding: 1, leaveTime: null, server: this.options.overrideServerID || this.server.id } }
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);
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}
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this.seeding = info.a2sPlayerCount >= this.options.seedingThreshold ? false : true;
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if(seeding === true && info.a2sPlayerCount >= this.options.seedingThreshold) this.seeding = false;
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else if(seeding === false && info.a2sPlayerCount-20 < this.options.seedingThreshold) this.seeding = true;
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}
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async onPlayerConnected(info) {
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