mirror of
https://github.com/AsgardEternal/SquadJSDocker.git
synced 2024-12-30 15:19:18 -06:00
commit
4c7eba4d82
4
.github/workflows/main.yml
vendored
4
.github/workflows/main.yml
vendored
@ -3,7 +3,7 @@ name: Docker Image CI
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on:
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workflow_dispatch:
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schedule:
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- cron: '30 17 * * *'
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- cron: '45 18 * * *'
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push:
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branches:
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- Development
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@ -33,6 +33,4 @@ jobs:
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context: .
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file: ./Dockerfile
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push: true
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cache-from: type=registry,ref=${{ vars.DOCKER_REGISTRY_URL }}/squadjs:latest
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cache-to: type=inline
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tags: "${{ vars.DOCKER_REGISTRY_URL }}/squadjs:latest"
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@ -30,6 +30,8 @@ export default class DBLogPlayerTime extends DBLog {
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super(server, options, connectors);
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this.seeding = false;
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this.repairSessions = true;
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this.lastTickTime = null;
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this.createModel(
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'PlayerTime',
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@ -39,9 +41,6 @@ export default class DBLogPlayerTime extends DBLog {
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primaryKey: true,
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autoIncrement: true
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},
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playerName: {
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type: DataTypes.STRING
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},
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joinTime: {
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type: DataTypes.DATE
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},
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@ -77,59 +76,117 @@ export default class DBLogPlayerTime extends DBLog {
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async prepareToMount() {
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await super.prepareToMount();
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await this.models.PlayerTime.sync();
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await this.models.PlayerTime.sync();
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}
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async mount() {
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console.log('Mounting db-log');
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await super.mount();
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this.server.on('PLAYER_CONNECTED', this.onPlayerConnected);
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this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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console.log('finished mounting db-log');
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this.server.on('PLAYER_CONNECTED', this.onPlayerConnected);
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this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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console.log('finished mounting db-log-addOn');
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}
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async repairDB() {
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console.log('starting DB repair');
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await super.repairDB();
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console.log('starting DB repair for addOn');
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let lastTickTime = await this.models.TickRate.findOne({
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where: { server: this.options.overrideServerID || this.server.id},
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order: [['id', 'DESC']],
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logging: console.log
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}
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);
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console.log('last tick found:', lastTickTime);
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let lastServerDate = lastTickTime.time;
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let lastServerTime = lastServerDate.getFullYear() + '-' + (lastServerDate.getMonth() + 1) + '-' + lastServerDate.getDate()+' '+lastServerDate.getHours()+':'+lastServerDate.getMinutes()+':'+lastServerDate.getSeconds();
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console.log('last time found:', lastServerTime);
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let playerOnlineID = [];
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playerOnlineID.push(0);
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for (const player of this.server.players){
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playerOnlineID.push(player.steamID);
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}
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console.log('players online:', playerOnlineID);
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const {ne, not, notIn, is} = Sequelize.Op;
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let updateVals = { leaveTime: lastServerTime };
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let whereStuff = {
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leaveTime: {[is]: null},
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server: this.options.overrideServerID || this.server.id,
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player: {[notIn]: playerOnlineID}
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};
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console.log(updateVals);
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console.log(whereStuff);
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let rowUpdate = await this.models.PlayerTime.update(
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updateVals, {
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where: whereStuff,
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logging: console.log
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}
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);
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console.log('updated playerTimes row count: %i', rowUpdate[0]);
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console.log('finish DB repair');
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}
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async unmount() {
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this.models.PlayerTime.update(
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{ leaveTime: 0 },
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{ where: { leaveTime: null , server: this.options.overrideServerID || this.server.id } }
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);
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this.models.PlayerTime.update(
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{ leaveTime: 0 },
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{ where: { leaveTime: null , server: this.options.overrideServerID || this.server.id } }
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);
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await super.unmount();
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this.server.removeEventListener('PLAYER_CONNECTED', this.onPlayerConnected);
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this.server.removeEventListener('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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this.server.removeEventListener('PLAYER_CONNECTED', this.onPlayerConnected);
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this.server.removeEventListener('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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}
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async onUpdatedA2SInformation(info) {
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await super.onUpdatedA2SInformation(info);
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if(info.a2sPlayerCount >= this.options.seedingThreshold && this.seeding === true) {
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await this.models.PlayerTime.update(
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{ seedTime: info.time },
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{ where: { seedTime: null, joinedSeeding: 1, leaveTime: null, server: this.options.overrideServerID || this.server.id } }
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);
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}
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if(this.seeding === true && info.a2sPlayerCount >= this.options.seedingThreshold) this.seeding = false;
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else if(this.seeding === false && (info.a2sPlayerCount-20) < this.options.seedingThreshold) this.seeding = true;
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if((this.seeding == true) && (info.a2sPlayerCount >= this.options.seedingThreshold)){
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console.log('switching to Live');
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this.seeding = false;
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let curDateTime = new Date();
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let timeNow = curDateTime.getFullYear() + '-' + (curDateTime.getMonth() + 1) + '-' + curDateTime.getDate()+' '+curDateTime.getHours()+':'+curDateTime.getMinutes()+':'+curDateTime.getSeconds();
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console.log(timeNow);
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await this.models.PlayerTime.update(
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{ seedTime: timeNow },
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{ where: { seedTime: null, joinedSeeding: 1, leaveTime: null, server: this.options.overrideServerID || this.server.id } }
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);
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}else if(this.seeding == false && (info.a2sPlayerCount-20) < this.options.seedingThreshold){
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console.log('switching to seeding');
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this.seeding = true;
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}
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}
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async onPlayerConnected(info) {
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console.log(info);
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if(info.player){
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await this.models.PlayerTime.create({
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server: this.options.overrideServerID || this.server.id,
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player: info.player.steamID,
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playerName: info.player.name,
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joinTime: info.time,
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joinedSeeding: this.seeding
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});
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}
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if(info.player){
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await this.models.SteamUser.upsert({
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steamID: info.player.steamID,
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lastName: info.player.name
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});
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await this.models.PlayerTime.create({
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server: this.options.overrideServerID || this.server.id,
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player: info.steamID,
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joinTime: info.time,
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joinedSeeding: this.seeding
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});
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console.log('player connect complete');
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} else console.log('player is null');
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}
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async onPlayerDisconnected(info) {
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await sleep (500);
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console.log(info);
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if(info.player){
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await this.models.PlayerTime.update(
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{ leaveTime: info.time },
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{ where: { player: info.player.steamID, leaveTime: null, server: this.options.overrideServerID || this.server.id } }
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);
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}
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if(info.player){
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await this.models.SteamUser.upsert({
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steamID: info.player.steamID,
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lastName: info.player.name
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});
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}
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let rowAffect = await this.models.PlayerTime.update(
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{ leaveTime: info.time },
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{ where: { player: info.steamID, leaveTime: null, server: this.options.overrideServerID || this.server.id } }
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);
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console.log('player disconnect rows update: %i', rowAffect[0]);
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}
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}
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