mirror of
https://github.com/AsgardEternal/SquadJSDocker.git
synced 2024-12-30 16:29:18 -06:00
Merge pull request #5 from AsgardEternal/Testing
Merge Testing into Dev
This commit is contained in:
commit
78b4c69e94
7
.github/workflows/main.yml
vendored
7
.github/workflows/main.yml
vendored
@ -2,11 +2,6 @@ name: Docker Image CI
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on:
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workflow_dispatch:
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schedule:
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- cron: '45 18 * * *'
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push:
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branches:
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- Development
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jobs:
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@ -33,4 +28,4 @@ jobs:
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context: .
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file: ./Dockerfile
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push: true
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tags: "${{ vars.DOCKER_REGISTRY_URL }}/squadjs:latest"
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tags: "${{ vars.DOCKER_REGISTRY_URL }}/squadjs:testing"
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@ -2,191 +2,284 @@ import Sequelize from 'sequelize';
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import DBLog from './db-log.js';
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const { DataTypes } = Sequelize;
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const {DataTypes} = Sequelize;
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const ServerState = {
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init: 0,
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seeding: 1,
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live: 2
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};
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export default class DBLogPlayerTime extends DBLog {
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static get description() {
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return (
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'replacement add-on to dblog for player join/seeding times'
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);
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}
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static get description() {
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return (
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'replacement add-on to dblog for player join/seeding times'
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);
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}
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static get defaultEnabled() {
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return false;
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}
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static get defaultEnabled() {
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return false;
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}
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static get optionsSpecification() {
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return {
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...DBLog.optionsSpecification,
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seedingThreshold: {
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static get optionsSpecification() {
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return {
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...DBLog.optionsSpecification,
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seedingThreshold: {
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required: false,
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description: 'seeding Threshold.',
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default: 50
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}
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};
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}
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}
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};
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}
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constructor(server, options, connectors) {
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super(server, options, connectors);
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constructor(server, options, connectors) {
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super(server, options, connectors);
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console.log('WARNING: USING TESTING BRANCH for dblogAddon');
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this.seeding = false;
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this.repairSessions = true;
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this.lastTickTime = null;
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this.seeding = ServerState.init;
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this.createModel(
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'PlayerTime',
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{
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id: {
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type: DataTypes.INTEGER,
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primaryKey: true,
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autoIncrement: true
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},
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joinTime: {
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type: DataTypes.DATE
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},
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leaveTime: {
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type: DataTypes.DATE
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},
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seedTime: {
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type: DataTypes.DATE
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},
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joinedSeeding: {
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type: DataTypes.BOOLEAN
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}
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'PlayerTimeNew',
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{
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id: {
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type: DataTypes.INTEGER,
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primaryKey: true,
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autoIncrement: true
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},
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{
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charset: 'utf8mb4',
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collate: 'utf8mb4_unicode_ci'
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startTime: {
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type: DataTypes.DATE
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},
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endTime: {
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type: DataTypes.DATE
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},
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serverState: {
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type: DataTypes.INTEGER
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},
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session: {
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type: DataTypes.INTEGER
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}
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},
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{
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charset: 'utf8mb4',
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collate: 'utf8mb4_unicode_ci'
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}
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);
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this.models.Server.hasMany(this.models.PlayerTime, {
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foreignKey: { name: 'server', allowNull: false },
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onDelete: 'CASCADE'
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this.models.Server.hasMany(this.models.PlayerTimeNew, {
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foreignKey: {name: 'server', allowNull: false},
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onDelete: 'CASCADE'
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});
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this.models.SteamUser.hasMany(this.models.PlayerTime, {
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foreignKey: {name: 'player' },
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onDelete: 'CASCADE'
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this.models.SteamUser.hasMany(this.models.PlayerTimeNew, {
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foreignKey: {name: 'player'},
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onDelete: 'CASCADE'
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});
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this.onPlayerConnected = this.onPlayerConnected.bind(this);
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this.onPlayerDisconnected = this.onPlayerDisconnected.bind(this);
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}
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}
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async prepareToMount() {
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await super.prepareToMount();
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await this.models.PlayerTime.sync();
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async prepareToMount() {
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await super.prepareToMount();
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await this.models.PlayerTimeNew.sync();
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}
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async mount() {
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console.log('Mounting db-log');
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if(this.server.currentLayer){
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if(this.server.currentLayer.gamemode === "Seed"){
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console.log('starting to seeding');
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this.seeding = ServerState.seeding;
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} else {
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console.log('starting to Live');
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this.seeding = ServerState.live;
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}
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} else {
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if(this.server.currentLayerRcon.layer.includes("Seed")){
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console.log('starting to seeding');
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this.seeding = ServerState.seeding;
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} else {
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console.log('starting to Live');
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this.seeding = ServerState.live;
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}
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}
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await super.mount();
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console.log('finished mounting db-log');
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this.server.on('PLAYER_CONNECTED', this.onPlayerConnected);
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this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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console.log('finished mounting db-log-addOn');
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}
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async repairDB() {
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console.log('starting DB repair');
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await super.repairDB();
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console.log('starting DB repair for addOn');
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const lastTickTime = await this.models.TickRate.findOne({
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where: {server: this.options.overrideServerID || this.server.id},
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order: [['id', 'DESC']],
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logging: console.log
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}
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);
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console.log('last tick found:', lastTickTime);
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const lastServerDate = lastTickTime.time;
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const lastServerTime = lastServerDate.getFullYear() + '-' + (lastServerDate.getMonth() + 1) + '-' + lastServerDate.getDate() + ' ' + lastServerDate.getHours() + ':' + lastServerDate.getMinutes() + ':' + lastServerDate.getSeconds();
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console.log('last time found:', lastServerTime);
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const playerOnlineID = [];
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playerOnlineID.push(0);
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for (const player of this.server.players) {
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playerOnlineID.push(player.steamID);
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}
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console.log('players online:', playerOnlineID);
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const {notIn, is} = Sequelize.Op;
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const updateVals = {endTime: lastServerTime};
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const whereStuff = {
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endTime: {[is]: null},
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server: this.options.overrideServerID || this.server.id,
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player: {[notIn]: playerOnlineID}
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};
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console.log(updateVals);
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console.log(whereStuff);
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const rowUpdate = await this.models.PlayerTimeNew.update(
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updateVals, {
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where: whereStuff,
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logging: console.log
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}
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);
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console.log('updated playerTimes row count: %i', rowUpdate[0]);
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console.log('finish DB repair');
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}
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async unmount() {
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this.models.PlayerTimeNew.update(
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{leaveTime: 0},
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{where: {leaveTime: null, server: this.options.overrideServerID || this.server.id}}
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);
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await super.unmount();
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this.server.removeEventListener('PLAYER_CONNECTED', this.onPlayerConnected);
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this.server.removeEventListener('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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}
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async updateCurrentTimeState(date, oldState, newState){
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if(oldState === newState) return;
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const timeNow = date.getFullYear() + '-' + (date.getMonth() + 1) + '-' + date.getDate() + ' ' + date.getHours() + ':' + date.getMinutes() + ':' + date.getSeconds();
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console.log(timeNow);
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const curPlayer = await this.models.PlayerTimeNew.findAll({
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where: {
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endTime: null,
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serverState: oldState,
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server: this.options.overrideServerID || this.server.id
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}
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});
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console.log(curPlayer);
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let curplayerarr = [];
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for (const oneplayer of curPlayer){
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console.log(oneplayer);
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curplayerarr.push({
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startTime: timeNow,
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endTime: null,
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serverState: newState,
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session: oneplayer.session,
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server: oneplayer.server,
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player: oneplayer.player
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});
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}
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console.log(curplayerarr);
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await this.models.PlayerTimeNew.update(
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{ endTime: timeNow },
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{
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where: {
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endTime: null,
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serverState: oldState,
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server: this.options.overrideServerID || this.server.id
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}
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}
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);
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await this.models.PlayerTimeNew.bulkCreate(curplayerarr,{
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fields: ['startTime', 'endTime','serverState','session','server','player']
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});
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this.seeding = newState;
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}
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async onUpdatedA2SInformation(info) {
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await super.onUpdatedA2SInformation(info);
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// const curDateTime = new Date();
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// if ((this.seeding !== ServerState.live) && (info.a2sPlayerCount >= this.options.seedingThreshold)) {
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// console.log('switching to Live');
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// await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
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// } else if (this.seeding === false && (info.a2sPlayerCount - 20) < this.options.seedingThreshold) {
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// console.log('switching to seeding');
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// await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
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// }
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}
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}
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async mount() {
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console.log('Mounting db-log');
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await super.mount();
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console.log('finished mounting db-log');
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this.server.on('PLAYER_CONNECTED', this.onPlayerConnected);
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this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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console.log('finished mounting db-log-addOn');
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}
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async repairDB() {
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console.log('starting DB repair');
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await super.repairDB();
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console.log('starting DB repair for addOn');
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let lastTickTime = await this.models.TickRate.findOne({
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where: { server: this.options.overrideServerID || this.server.id},
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order: [['id', 'DESC']],
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logging: console.log
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}
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);
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console.log('last tick found:', lastTickTime);
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let lastServerDate = lastTickTime.time;
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let lastServerTime = lastServerDate.getFullYear() + '-' + (lastServerDate.getMonth() + 1) + '-' + lastServerDate.getDate()+' '+lastServerDate.getHours()+':'+lastServerDate.getMinutes()+':'+lastServerDate.getSeconds();
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console.log('last time found:', lastServerTime);
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let playerOnlineID = [];
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playerOnlineID.push(0);
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for (const player of this.server.players){
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playerOnlineID.push(player.steamID);
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}
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console.log('players online:', playerOnlineID);
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const {ne, not, notIn, is} = Sequelize.Op;
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let updateVals = { leaveTime: lastServerTime };
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let whereStuff = {
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leaveTime: {[is]: null},
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server: this.options.overrideServerID || this.server.id,
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player: {[notIn]: playerOnlineID}
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};
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console.log(updateVals);
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console.log(whereStuff);
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let rowUpdate = await this.models.PlayerTime.update(
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updateVals, {
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where: whereStuff,
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logging: console.log
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}
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);
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console.log('updated playerTimes row count: %i', rowUpdate[0]);
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console.log('finish DB repair');
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}
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async unmount() {
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this.models.PlayerTime.update(
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{ leaveTime: 0 },
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{ where: { leaveTime: null , server: this.options.overrideServerID || this.server.id } }
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);
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await super.unmount();
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this.server.removeEventListener('PLAYER_CONNECTED', this.onPlayerConnected);
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this.server.removeEventListener('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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}
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async onUpdatedA2SInformation(info) {
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await super.onUpdatedA2SInformation(info);
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async onNewGame(info){
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await super.onNewGame(info);
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if((this.seeding == true) && (info.a2sPlayerCount >= this.options.seedingThreshold)){
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console.log('switching to Live');
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this.seeding = false;
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let curDateTime = new Date();
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let timeNow = curDateTime.getFullYear() + '-' + (curDateTime.getMonth() + 1) + '-' + curDateTime.getDate()+' '+curDateTime.getHours()+':'+curDateTime.getMinutes()+':'+curDateTime.getSeconds();
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console.log(timeNow);
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await this.models.PlayerTime.update(
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{ seedTime: timeNow },
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{ where: { seedTime: null, joinedSeeding: 1, leaveTime: null, server: this.options.overrideServerID || this.server.id } }
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);
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}else if(this.seeding == false && (info.a2sPlayerCount-20) < this.options.seedingThreshold){
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console.log('switching to seeding');
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this.seeding = true;
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}
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}
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async onPlayerConnected(info) {
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console.log(info);
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if(info.player){
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await this.models.SteamUser.upsert({
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steamID: info.player.steamID,
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lastName: info.player.name
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});
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await this.models.PlayerTime.create({
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server: this.options.overrideServerID || this.server.id,
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player: info.steamID,
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joinTime: info.time,
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joinedSeeding: this.seeding
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});
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console.log('player connect complete');
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} else console.log('player is null');
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}
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async onPlayerDisconnected(info) {
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await new Promise(r => setTimeout(r, 500));
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console.log(info);
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if(info.player){
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await this.models.SteamUser.upsert({
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steamID: info.player.steamID,
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lastName: info.player.name
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});
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console.log(info);
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const curDateTime = info.time;
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if(info.layer){
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if(info.layer.gamemode === 'Seed'){
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console.log('switching to seeding');
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await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
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} else {
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console.log('switching to Live');
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await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
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}
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} else {
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if(info.layerClassname.includes("Seed")){
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console.log('switching to seeding');
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await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
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} else {
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console.log('switching to Live');
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await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
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}
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}
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}
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async onPlayerConnected(info) {
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console.log(info);
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if (info.player) {
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await this.models.SteamUser.upsert({
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steamID: info.player.steamID,
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lastName: info.player.name
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});
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await this.models.PlayerTimeNew.create({
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server: this.options.overrideServerID || this.server.id,
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player: info.steamID,
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startTime: info.time,
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serverState: this.seeding
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});
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console.log('player connect complete');
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} else console.log('player is null');
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}
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async onPlayerDisconnected(info) {
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await new Promise(r => setTimeout(r, 500));
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console.log(info);
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if (info.player) {
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await this.models.SteamUser.upsert({
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steamID: info.player.steamID,
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lastName: info.player.name
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});
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}
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const rowAffect = await this.models.PlayerTimeNew.update(
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{endTime: info.time},
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{where:
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{
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player: info.steamID,
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endTime: null,
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server: this.options.overrideServerID || this.server.id
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}}
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);
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console.log('player disconnect rows update: %i', rowAffect[0]);
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}
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let rowAffect = await this.models.PlayerTime.update(
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{ leaveTime: info.time },
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{ where: { player: info.steamID, leaveTime: null, server: this.options.overrideServerID || this.server.id } }
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);
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console.log('player disconnect rows update: %i', rowAffect[0]);
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}
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||||
}
|
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|
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