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Update db-log-addOn.js
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@ -139,30 +139,33 @@ export default class DBLogPlayerTime extends DBLog {
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async onPlayerConnected(info) {
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console.log(info);
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if(info.player){
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await this.models.SteamUser.upsert({
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if(info.player){
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await this.models.SteamUser.upsert({
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steamID: info.player.steamID,
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lastName: info.player.name
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});
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await this.models.PlayerTime.create({
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server: this.options.overrideServerID || this.server.id,
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player: info.steamID,
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joinTime: info.time,
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joinedSeeding: this.seeding
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});}
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else console.log('player is null');
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await this.models.PlayerTime.create({
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server: this.options.overrideServerID || this.server.id,
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player: info.steamID,
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joinTime: info.time,
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joinedSeeding: this.seeding
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});
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console.log('player connect complete');
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} else console.log('player is null');
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}
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async onPlayerDisconnected(info) {
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console.log(info);
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if(info.player){
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await this.models.SteamUser.upsert({
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if(info.player){
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await this.models.SteamUser.upsert({
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steamID: info.player.steamID,
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lastName: info.player.name
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});}
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await this.models.PlayerTime.update(
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{ leaveTime: info.time },
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{ where: { player: info.steamID, leaveTime: null, server: this.options.overrideServerID || this.server.id } }
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);
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});
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}
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let rowAffect = await this.models.PlayerTime.update(
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{ leaveTime: info.time },
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{ where: { player: info.steamID, leaveTime: null, server: this.options.overrideServerID || this.server.id } }
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);
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console.log('player disconnect rows update: %i', rowAffect[0]);
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}
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}
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