Made xmllint a requirement
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@ -268,17 +268,13 @@ start_server() {
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mv "temp-serverconfig.xml" "${server_config}"
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# xmllint, helps avoiding the random server launch failures for apparently no reason
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if which xmllint >/dev/null 2>&1; then
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for xml_file in "${server_directory}"/*.xml; do
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log "info" "Linting $(important "${xml_file}")..."
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if ! xmllint "${xml_file}" > /dev/null; then
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log "error" "Xml parsing error in $(important "${xml_file}"), resolve the error and attempt to start again"
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return 1
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fi
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done
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else
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log "warning" "$(important "xmllint") not installed or not in PATH, skipping lint check"
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fi
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for xml_file in "${server_directory}"/*.xml; do
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log "info" "Linting $(important "${xml_file}")..."
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if ! xmllint "${xml_file}" > /dev/null; then
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log "error" "Xml parsing error in $(important "${xml_file}"), resolve the error and attempt to start again"
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return 1
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fi
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done
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log "info" "Starting $(important "${server_name}") located at $(important "${server_directory}") on game port $(important "${server_port}") and telnet port $(important "${telnet_port}")"
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