Added configuration function, resolved overwriting Game.ini
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53d62dca6c
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@ -192,7 +192,7 @@ kill_server() {
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[[ -z "${server_id}" ]] && log "error" "No server id passed" && exit 1
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tmux kill-session -t "${prefix}-Server-${server_id}" > /dev/null 2>&1
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tmux kill-session -t "${prefix}-Server-${server_id}" >/dev/null 2>&1
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tmux_response="${?}"
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if [ "${tmux_response}" == "0" ]; then
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@ -232,6 +232,29 @@ should_kill() {
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return 0
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}
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run_and_kill() {
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local prefix
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local server_id
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prefix="Mordhau"
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server_id="${1}"
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local server_directory
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server_directory="${BASE_DIR}/Server-${server_id}"
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log "info" "Launching ${prefix}-Server-${server_id} to install any missing configurations..."
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tmux new-session -d -s "${prefix}-Server-${server_id}" \
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"${server_directory}/MordhauServer.sh"
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sleep 5
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tmux kill-session -t "${prefix}-Server-${server_id}" &&
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log "info" "Successfully ran the Mordhau session and stopped the session"
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return 0
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}
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generate_default_configs() {
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mkdir -p "${BASE_DIR}" && log "info" "Created base directory if it didn't exist"
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@ -257,7 +280,7 @@ generate_default_configs() {
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# For example:
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# Mods=1121745
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__EOF__
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log "info" "Created a new mods.conf with no mods"
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log "info" "Created a new mods configuration with no mods at ${MODS_CONFIG}"
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fi
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if [ ! -f "${ADMINS_CONFIG}" ]; then
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@ -268,12 +291,136 @@ __EOF__
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# For example:
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# Admins=5E92E0B55E90869C
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__EOF__
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log "info" "Created a new mods.conf with no mods"
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log "info" "Created a new admins configurations with no admins at ${ADMINS_CONFIG}"
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fi
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log "info" "Generated all configs if they did not exist"
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}
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configure() {
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local server_id
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local list
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local verbose
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local edit
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server_id=""
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list=0
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verbose=0
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edit=0
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while :; do
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case ${1} in
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-h | -\? | --help)
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printf "Usage: %s\n" \
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"configure [options]
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--server <server id: int> | -s <server id: int>
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Lists the path to the Game-Primary.ini for the given server, useful for cat and other scripting. Required if --list not passed
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Example:
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--server 3
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--list | -l
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List all paths to the Game-Primary.ini configs for all servers, very useful for cat and other scripting. Required if --server not passed
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Example:
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--list
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--edit | -e
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Opens each Game-Primary.ini in nano
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Example:
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--edit
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--verbose | -v
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Shows further output -- useful for a glance, should not be used with scripts
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Example:
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--verbose"
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exit
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;;
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--) # End of all options.
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break
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;;
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--server | -s)
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shift
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server_id="${1}"
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[[ -z "${server_id}" ]] && log "error" "No server id passed" && exit 1
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;;
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--list | -l)
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list=1
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;;
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--verbose | -v)
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verbose=1
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;;
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--edit | -e)
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edit=1
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;;
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-?*)
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printf 'Unknown option: %s\n' "$1" >&2
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;;
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*) # Default case: No more options, so break out of the loop.
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break ;;
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esac
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shift
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done
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display_verbose_output() {
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# First argument is the server number
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echo "$(important "Server-${1}") ($(important "Mordhau-Server-${1}"))"
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echo "=================================="
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}
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if [ -z "${server_id}" ] && [ "${list}" -eq 0 ]; then
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log "error" "Neither list nor server option passed, check configure --help"
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exit 1
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fi
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if [ -n "${server_id}" ]; then
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local server_directory
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local primary_server_config
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server_directory="${BASE_DIR}/Server-${server_id}"
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server_num="${server_id}"
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primary_server_config="${server_directory}/Mordhau/Saved/Config/LinuxServer/Game-Primary.ini"
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[[ ! -f "${primary_server_config}" ]] &&
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log "error" "Unable to find a config for $(important "Server-${server_num}") (${primary_server_config})" &&
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exit 1
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if [ "${verbose}" -eq 1 ]; then
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display_verbose_output "${server_num}"
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fi
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echo "${primary_server_config}"
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if [[ "${edit}" -eq 1 ]]; then
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log "info" "Editing $(important "Server-${server_num}")'s config located at ${primary_server_config}..."
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nano "${primary_server_config}"
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fi
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fi
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if [[ "${list}" -eq 1 ]]; then
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for server in "${BASE_DIR}/Server-"*; do
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local server_directory
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local primary_server_config
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server_directory="${server}"
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server_num="${server: -1}"
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primary_server_config="${server_directory}/Mordhau/Saved/Config/LinuxServer/Game-Primary.ini"
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[[ ! -f "${primary_server_config}" ]] &&
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log "error" "Unable to find a config for $(important "Server-${server_num}") (${primary_server_config})" &&
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continue
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if [[ "${verbose}" -eq 1 ]]; then
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echo ""
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display_verbose_output "${server_num}"
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fi
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echo "${primary_server_config}"
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if [[ "${edit}" -eq 1 ]]; then
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log "info" "Editing $(important "Server-${server_num}")'s config located at ${primary_server_config}..."
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sleep 2
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nano "${primary_server_config}"
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fi
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done
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fi
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}
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start() {
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local server_id
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local can_kill
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@ -325,14 +472,15 @@ start() {
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local server_directory
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local server_config
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server_directory="${BASE_DIR}/Server-${server_id}"
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server_config="${server_directory}/Mordhau/Saved/Config/LinuxServer/Game.ini"
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server_config_directory="${server_directory}/Mordhau/Saved/Config/LinuxServer"
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server_config="${server_config_directory}/Game.ini"
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[[ ! -d "${server_directory}" ]] &&
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log "error" "Unable to find the server directory for ${server_id}, verify the server exists at ${server_directory}" &&
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exit 1
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[[ ! -f "${server_config}" ]] &&
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log "error" "Unable to find a valid Game.ini for ${server_id}, verify the installation is correct" &&
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log "error" "Unable to find a valid Game.ini for Server-${server_id}, verify the installation is correct" &&
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exit 1
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local rcon_pass
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@ -382,19 +530,78 @@ start() {
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beacon_port=$(("${START_PORT_RANGE}" + $(("${server_id}" * 4)) + 2))
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rcon_port=$(("${START_PORT_RANGE}" + $(("${server_id}" * 4)) + 3))
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while read -r line; do
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if [[ "${line}" == "RconPort="* ]]; then
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echo "RconPort=${rcon_port}"
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elif [[ "${line}" == "RconPassword="* ]]; then
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echo "RconPassword=${rcon_pass}"
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elif [[ "${line}" == *"Mordhau.MordhauGameSession"* ]]; then
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echo "${mods}"
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echo "${admins}"
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elif [[ "${line}" == "Mods="* ]]; then
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:
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fi
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done <"${server_config}" >"serv.temp" && mv "serv.temp" "${server_config}"
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log "info" "Updating Game-Primary.ini"
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local backup_extension
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backup_extension="$(date +%Y-%m-%dT%H:%M:%S%z)"
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# Necessary as the external config to Game.ini
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local game_primary
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game_primary="${server_config_directory}/Game-Primary.ini"
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[[ ! -f "${game_primary}" ]] &&
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cp "${server_config}" "${game_primary}" &&
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log "info" "Created a Game-Primary.ini config as it did not exist"
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log "info" "Creating Game-Primary.ini backup as Game-Primary.ini.${backup_extension}"
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cp "${game_primary}" "${game_primary}.${backup_extension}"
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log "info" "Created backup of Game-Primary.ini located at ${game_primary}.${backup_extension}"
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# The below booleans are used to avoid duplicating lines, a sort of failsafe
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local updated_rcon_port
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local updated_rcon_pass
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updated_rcon_port=0
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updated_rcon_pass=0
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# Loading primary config bool is incredibly important as it controls loading the external configurations to the server
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local primary_config_admins_mods
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local loading_primary_config
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local loaded_primary_config
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loading_primary_config=0
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loaded_primary_config=0
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primary_config_admins_mods="$(
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cat <<__EOF__
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# BEGIN PRIMARY CONFIG - DO NOT INCLUDE SERVER SPECIFIC CONFIGURATION BETWEEN THIS LINE AND "END PRIMARY CONFIG"
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# Primary config Mods
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${mods}
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# Primary config Admins
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${admins}
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# END PRIMARY CONFIG - DO NOT INCLUDE SERVER SPECIFIC CONFIGURATION BETWEEN THIS LINE AND "BEGIN PRIMARY CONFIG"
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__EOF__
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)"
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log "info" "Overwriting Game.ini..."
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while read -r line; do
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if [[ "${line}" == "RconPort="* ]] && [ "${updated_rcon_port}" -eq 0 ]; then
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echo "RconPort=${rcon_port}"
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updated_rcon_port=1
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elif [[ "${line}" == "RconPassword="* ]] && [ "${updated_rcon_pass}" -eq 0 ]; then
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echo "RconPassword=${rcon_pass}"
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updated_rcon_pass=1
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elif [[ "${line}" == *"BEGIN PRIMARY CONFIG"* ]]; then
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loading_primary_config=1
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elif [[ "${line}" == *"END PRIMARY CONFIG"* ]]; then
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loading_primary_config=0
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echo "${primary_config_admins_mods}"
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loaded_primary_config=1
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elif [ "${loading_primary_config}" -eq 0 ]; then
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echo "${line}"
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fi
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done <"${game_primary}" >"serv.temp"
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if [ "${loaded_primary_config}" -eq 0 ]; then
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log "info" "Primary config not injected, loading it now..."
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echo "${primary_config_admins_mods}" >>"serv.temp"
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log "info" "Successfully injected primary config"
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fi
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mv "serv.temp" "${game_primary}"
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cat "${game_primary}" >"${server_config}"
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log "info" "Finished updating Game-Primary.ini ($(important "${game_primary}"))"
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log "info" "Ports:
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$(important " Game Port: ${game_port}")
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@ -414,8 +621,8 @@ start() {
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-QueryPort="${query_port}" \
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-BeaconPort="${beacon_port}" \
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-LOG \
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-USEALLAVAILABLE \
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&& log "info" "Successfully started Mordhau-Server-${server_id}"
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-USEALLAVAILABLE &&
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log "info" "Successfully started Mordhau-Server-${server_id}"
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}
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@ -477,7 +684,9 @@ update() {
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log "info" "Verifying and updating server"
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steamcmd +login anonymous +force_install_dir "${server_directory}" +app_update 629800 validate +quit
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run_and_kill "${server_id}"
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log "info" "Successfully verified and updated $(important "Server-${server_id}")"
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}
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install() {
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@ -529,6 +738,7 @@ install() {
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log "error" "A server already exists at ${server_directory}, delete it and try again" &&
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exit 1
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kill_server -s "${server_id}" >/dev/null 2>&1
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mkdir -p "${server_directory}" && log "info" "Created server directory ${server_directory}"
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steamcmd +login anonymous +force_install_dir "${server_directory}" +app_update 629800 validate +quit
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@ -536,13 +746,13 @@ install() {
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log "info" "Starting server to install default configuration files, please wait..."
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tmux new-session -d -s "${prefix}-Server-${server_id}" \
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"${server_directory}/MordhauServer.sh"
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run_and_kill "${server_id}"
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sleep 5
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cp "${server_config}" "Game-Primary.ini" &&
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log "info" "Created the Game-Primary.ini file"
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log "info" "Finished setting up Server-${server_id}"
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tmux send-keys -t "${prefix}-Server-${server_id}" "C-c" ENTER >/dev/null 2>&1 \
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&& log "info" "Successfully ran the Mordhau session and stopped the session"
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}
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usage() {
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@ -566,7 +776,9 @@ usage() {
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install
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Exposes options to install Mordhau Servers, pass -h to it for details
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update
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Exposes options to update Mordhau Servers, pass -h to it for details"
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Exposes options to update Mordhau Servers, pass -h to it for details
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configure
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Exposes options to configure Mordhau Servers, pass -h to it for details"
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}
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parse_args() {
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@ -612,9 +824,15 @@ parse_args() {
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update "$@"
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break
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;;
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configure | c)
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shift
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configure "$@"
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break
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;;
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-?*)
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printf 'Unknown option: %s\n' "$1" >&2
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usage
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exit 1
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;;
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*) # Default case: No more options, so break out of the loop.
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break ;;
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