CodingIsOurPassion/LakeWatch/PDCD/Layout.uml

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@startuml
skinparam classAttributeIconSize 0
enum BoatRampStatus<Model> {
OPEN
CLOSED
UNKNOWN
}
skinparam classAttributeIconSize 0
class BoatRampData<Model> {
-name: String
-status: BoatRampStatus
-openTimes: ZonedDateTime
-address: String
-operator: String
-lastUpdated: ZonedDateTime
-imageUrl: String
+<<constructor>> BoatRampData(name: String, status: BoatRampStatus, openTimes, ZonedDateTime, address: String, operator: String, lastUpdated: ZonedDateTime, imageUrl: String)
+_loadBoatRampData(): ArrayList<BoatRampData>
+saveBoatRampData()
+toString(): String
+getName(): String
+setName(newName: String)
+getStatus(): BoatRampStatus
+setStatus(newStatus: BoatRampStatus)
+getOpenTimes(): ZonedDateTime
+setOpenTimes(time: ZonedDateTime)
+getAddress(): String
+setAddress(newAddress: String)
+getOperator(): String
+setOperator(newOperator: String)
+getLastUpdated(): ZonedDateTime
+setLastUpdated(newLastUpdatedTime: ZonedDateTime)
+getImageUrl(): String
+setImageUrl(newImageUrl: String)
}
skinparam classAttributeIconSize 0
class BoatRampActivity<Controller> {
#onCreate(savedInstanceState: Bundle)
}
skinparam classAttributeIconSize 0
class MainRampMenuActivity<Controller> {
-allRampData: ArrayList<BoatRampData>
#onCreate(savedInstanceState: Bundle)
-launchBoatRampActivity()
}
skinparam classAttributeIconSize 0
class WaterLevelData<Model> {
-date: Date
-waterLevel: double
-surfaceArea: double
-reservoirStorage: int
-conservationStorage: int
-percentFull: double
-conservationCapacity: int
-deadPoolCapacity: int
+<<constructor>>WaterLevelData(date: Date, level: double, isCurrent: boolean)
+_loadWaterLevelData(): ArrayList<WaterLevelData>
+saveWaterLevelData()
+toString(): String
+getDate(): String
+setDate(newDate: Date)
+getWaterLevel(): double
+setWaterLevel(newLevel: double)
+getSurfaceArea(): double
+setSurfaceArea(newSurfaceArea: double)
+getReservoirStorage(): int
+setReservoirStorage(newReservoirStorage: int)
+getConservationStorage(): int
+setConservationStorage(newConservationStorage: int)
+getPercentFull(): double
+setPercentFull(newPercentFull: double)
+getConservationCapacity(): int
+setConservationCapacity(newConservationCapacity: int)
+getDeadPoolCapacity(): int
+setDeadPoolCapacity(newDeadPoolCapacity: int)
}
skinparam classAttributeIconSize 0
class WaterLevelActivity<Controller> {
#onCreate(savedInstanceState: Bundle)
}
skinparam classAttributeIconSize 0
class MainMenuActivity<Controller> {
#onCreate(savedInstanceState: Bundle)
-launchMainRampMenuActivity()
-launchWaterLevelActivity()
-launchSettingsActivity()
-launchWeatherActivity()
}
skinparam classAttributeIconSize 0
class SettingsActivity<Controller> {
#onCreate(savedInstanceState: Bundle)
-toggleLightMode()
-forceDataFetch()
-clearCache()
}
skinparam classAttributeIconSize 0
class SettingsData<Model> {
-isLightModeEnabled: boolean
+<<contructor>>SettingsData(isLightModeEnabled: boolean)
+_loadSettingsData(): SettingsData
+saveSettingsData()
+toString(): String
+getLightModeState(): boolean
+setLightModeState(lightModeEnabled: boolean)
}
skinparam classAttributeIconSize 0
class WeatherActivity<Controller> {
#onCreate(savedInstanceState: Bundle)
}
skinparam classAttributeIconSize 0
class WeatherData<Model> {
-weatherDescriptor: String
-tempHigh: int
-tempLow: int
-windSpeed: int
-gustSpeed: int
-windDirection: String
-chancePrecipitation: int
-amountPrecipitation: double
+<<constructor>> WeatherData(weatherDescriptor: String, tempHigh: int, tempLow: int, windSpeed: int, gustSpeed: int, windDirection: String, chancePrecipitation: int, amountPrecipitation: double):
+_loadWeatherData(): WeatherData
+saveWeatherData()
+toString(): String
+getWeatherDescriptor(): String
+setWeatherDescriptor(weatherDescriptor: String)
+getTempHigh(): int
+setTempHigh(tempHigh: int)
+getTempLow(): int
+setTempLow(tempLow: int)
+getWindSpeed(): int
+setWindSpeed(windSpeed: int)
+getGustSpeed(): int
+setGustSpeed(gustSpeed: int)
+getWindDirection(): String
+setWindDirection(windDirection: String):
+getChancePrecipitation(): int
+setChancePrecipitation(chancePrecipitation: int)
+getAmountPrecipitation(): double
+setAmountPrecipitation(amountPrecipitation: double)
}
SettingsActivity ..> SettingsData
SettingsActivity <.u. MainMenuActivity
WeatherActivity ..> WeatherData
WeatherActivity <.u. MainMenuActivity
BoatRampActivity ..> BoatRampData
MainRampMenuActivity *-- BoatRampData
MainRampMenuActivity <.u. MainMenuActivity
MainRampMenuActivity ..> BoatRampActivity
WaterLevelActivity ..> WaterLevelData
WaterLevelActivity <.u. MainMenuActivity
BoatRampData *-- BoatRampStatus
@enduml