DiscordWhitelist/autowl/Cogs/Whitelist.py

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import discord
import logging
import mysql.connector
from autowl import config
from autowl.bot import Bot
from discord.ext import commands
from discord import app_commands
log = logging.getLogger(__name__)
class Whitelist(commands.Cog):
def __init__(self, client: Bot):
self.client = client
@app_commands.command()
async def link(self, interaction: discord.Interaction, steam64: str):
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self.client.squadjs.connect()
if not interaction.guild:
await interaction.response.send_message(
"This command must be ran within a discord server!"
)
return
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updatecur = self.client.squadjs.cursor(buffered=True)
try:
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updatecur.execute(
self.client.squadjs_updateDiscordID, (interaction.user.id, steam64)
)
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rowsaffected = updatecur.rowcount
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if rowsaffected <= 0:
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updatecur.execute(
self.client.squadjs_findByDiscordID, [interaction.user.id]
)
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if updatecur.rowcount <= 0:
await interaction.response.send_message("Cound not find SteamID!")
else:
for urole in interaction.user.roles:
if urole.id in self.client.whitelistGrps.keys():
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self.client.whitelistGrps[urole.id].members[
f"{interaction.user.id}"
].steam64 = steam64
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self.client.whitelistGrps[urole.id].updateGroup()
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await interaction.response.send_message(
"SteamID already linked, roles updated."
)
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self.client.squadjs.commit()
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return
except mysql.connector.Error as err:
log.error("MYSQL error!")
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await interaction.response.send_message(
"There was an internal server error, pls contact skillet"
)
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return
for urole in interaction.user.roles:
if urole.id in self.client.whitelistGrps.keys():
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disusername = (
interaction.user.nick
if interaction.user.nick is not None
else interaction.user.name
)
self.client.whitelistGrps[urole.id].addMember(
config.WhitelistMember(interaction.user.id, disusername, steam64)
)
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self.client.squadjs.commit()
self.client.squadjs.close()
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await interaction.response.send_message(
f"discord is linked to steamID, roles updated."
)