import discord import logging import mysql.connector from autowl import config from autowl.bot import Bot from discord.ext import commands from discord import app_commands log = logging.getLogger(__name__) class Whitelist(commands.Cog): def __init__(self, client: Bot): self.client = client @app_commands.command() async def link(self, interaction: discord.Interaction, steam64: str): self.client.squadjs.connect() if not interaction.guild: await interaction.response.send_message( "This command must be ran within a discord server!" ) return updatecur = self.client.squadjs.cursor(buffered=True) try: updatecur.execute( self.client.squadjs_updateDiscordID, (interaction.user.id, steam64) ) rowsaffected = updatecur.rowcount if rowsaffected <= 0: updatecur.execute( self.client.squadjs_findByDiscordID, [interaction.user.id] ) if updatecur.rowcount <= 0: await interaction.response.send_message("Cound not find SteamID!") else: for urole in interaction.user.roles: if urole.id in self.client.whitelistGrps.keys(): self.client.whitelistGrps[urole.id].members[ f"{interaction.user.id}" ].steam64 = steam64 self.client.whitelistGrps[urole.id].updateGroup() await interaction.response.send_message( "SteamID already linked, roles updated." ) self.client.squadjs.commit() return except mysql.connector.Error as err: log.error("MYSQL error!") await interaction.response.send_message( "There was an internal server error, pls contact skillet" ) return for urole in interaction.user.roles: if urole.id in self.client.whitelistGrps.keys(): disusername = ( interaction.user.nick if interaction.user.nick is not None else interaction.user.name ) self.client.whitelistGrps[urole.id].addMember( config.WhitelistMember(interaction.user.id, disusername, steam64) ) self.client.squadjs.commit() self.client.squadjs.close() await interaction.response.send_message( f"discord is linked to steamID, roles updated." )