mirror of
https://github.com/AsgardEternal/squad-js-map-vote.git
synced 2025-01-23 23:03:51 -06:00
Merge branch 'master' into logToDiscord
This commit is contained in:
commit
0bfcbe788e
26
README.MD
26
README.MD
@ -83,6 +83,27 @@ The random layer list will not include the blacklisted layers or levels. (accept
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```
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[]
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```
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#### hideVotesCount
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###### Description
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Hides the number of votes a layer received in broadcast message.
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###### Default
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```json
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false
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```
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#### showRerollOption
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###### Description
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vote option to restart the vote with random entries.
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###### Default
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```json
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false
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```
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#### voteBroadcastMessage
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###### Description
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Message that is sent as broadcast to announce a vote.
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###### Default
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```
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✯ MAPVOTE ✯ Vote for the next map by writing in chat the corresponding number!
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```
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### Example configuration
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```json
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{
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@ -94,6 +115,9 @@ The random layer list will not include the blacklisted layers or levels. (accept
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"numberRecentMapsToExlude": 4,
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"automaticSeedingMode": true,
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"gamemodeWhitelist": [ "AAS", "RAAS", "Invasion" ],
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"layerLevelBlacklist": [ "BlackCoast_Seed" ]
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"layerLevelBlacklist": [ "BlackCoast_Seed" ],
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"hideVotesCount": false,
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"showRerollOption": false,
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"voteBroadcastMessage": "✯ MAPVOTE ✯ Vote for the next map by writing in chat the corresponding number!"
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}
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```
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126
mapvote.js
126
mapvote.js
@ -1,4 +1,4 @@
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//Plugin by MaskedMonkeyMan
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//Plugin reworked by JetDave, original version by MaskedMonkeyMan
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import BasePlugin from "./base-plugin.js";
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import DiscordBasePlugin from './discord-base-plugin.js';
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@ -12,7 +12,7 @@ function randomElement(array) {
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}
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function formatChoice(choiceIndex, mapString, currentVotes, firstBroadcast) {
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return `${choiceIndex + 1}➤ ${mapString} ` + (!firstBroadcast ? `(${currentVotes})` : "");
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return `${choiceIndex}➤ ${mapString} ` + (!firstBroadcast ? `(${currentVotes})` : "");
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// return `${choiceIndex + 1}❱ ${mapString} (${currentVotes} votes)`
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}
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@ -81,6 +81,21 @@ export default class MapVote extends BasePlugin {
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description: 'random layer list will not include the blacklisted layers or levels. (acceptable formats: Gorodok/Gorodok_RAAS/Gorodok_AAS_v1)',
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default: []
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},
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hideVotesCount: {
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required: false,
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description: 'hides the number of votes a layer received in broadcast message',
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default: false
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},
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showRerollOption: {
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required: false,
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description: 'vote option to restart the vote with random entries',
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default: false
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},
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voteBroadcastMessage: {
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required: false,
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description: 'Message that is sent as broadcast to announce a vote',
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default: "✯ MAPVOTE ✯ Vote for the next map by writing in chat the corresponding number!"
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},
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logToDiscord: {
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required: false,
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description: 'Log votes to Discord',
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@ -107,6 +122,12 @@ export default class MapVote extends BasePlugin {
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this.onConnectBound = false;
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this.broadcastIntervalTask = null;
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this.firstBroadcast = true;
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this.newVoteTimeout = null;
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this.newVoteOptions = {
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steamid: null,
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cmdLayers: [],
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bypassRaasFilter: false
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};
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this.onNewGame = this.onNewGame.bind(this);
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this.onPlayerDisconnected = this.onPlayerDisconnected.bind(this);
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@ -127,7 +148,7 @@ export default class MapVote extends BasePlugin {
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this.server.on('PLAYER_CONNECTED', this.setSeedingMode);
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this.verbose(1, 'Map vote was mounted.');
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this.verbose(1, "Blacklisted Layers/Levels: " + this.options.layerLevelBlacklist.join(', '))
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await this.checkUpdates();
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// await this.checkUpdates();
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// console.log("mapvote removeEventListener", this.server)
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}
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@ -251,8 +272,8 @@ export default class MapVote extends BasePlugin {
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if (this.server.players.length >= 1 && this.server.players.length < 40) {
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const seedingMaps = Layers.layers.filter((l) => l.layerid && l.gamemode.toUpperCase() == "SEED" && !this.options.layerLevelBlacklist.find((fl) => l.layerid.toLowerCase().startsWith(fl.toLowerCase())))
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if (this.server.currentLayer) {
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const rndMap = randomElement(seedingMaps);
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if (this.server.currentLayer) {
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if (this.server.currentLayer.gamemode.toLowerCase() != "seed") {
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if (this.server.players.length <= 5) {
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const newCurrentMap = rndMap.layerid;
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@ -293,12 +314,15 @@ export default class MapVote extends BasePlugin {
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if (!isNaN(subCommand)) // if this succeeds player is voting for a map
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{
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const mapNumber = parseInt(subCommand); //try to get a vote number
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if (this.nominations[ mapNumber ]) {
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if (!this.votingEnabled) {
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await this.warn(steamID, "There is no vote running right now");
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return;
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}
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await this.registerVote(steamID, mapNumber, playerName);
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this.updateNextMap();
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} else
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await this.warn(steamID, "Please vote a valid option");
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return;
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}
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@ -361,9 +385,32 @@ export default class MapVote extends BasePlugin {
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updateNextMap() //sets next map to current mapvote winner, if there is a tie will pick at random
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{
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const nextMap = randomElement(this.currentWinners);
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let cpyWinners = this.currentWinners;
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let skipSetNextMap = false;
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if (cpyWinners.find(e => e == this.nominations[ 0 ])) {
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if (cpyWinners.length > 1) {
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delete cpyWinners[ cpyWinners.indexOf(this.nominations[ 0 ]) ]
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cpyWinners = cpyWinners.filter(e => e != null)
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}
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else {
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skipSetNextMap = true;
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if (this.newVoteTimeout == null) {
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this.newVoteTimeout = setTimeout(() => {
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if (this.currentWinners.find(e => e == this.nominations[ 0 ]) && this.currentWinners.length == 1) {
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this.newVoteTimeout = null;
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this.endVoting()
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this.beginVoting(true, this.newVoteOptions.steamid, this.newVoteOptions.cmdLayers)
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}
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}, 2 * 60 * 1000)
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setTimeout(this.broadcastNominations, 1 * 60 * 1000)
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}
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}
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}
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if (!skipSetNextMap) {
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const nextMap = randomElement(cpyWinners);
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this.server.rcon.execute(`AdminSetNextLayer ${nextMap}`);
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}
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}
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matchLayers(builtString) {
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return Layers.layers.filter(element => element.layerid.includes(builtString));
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@ -420,33 +467,61 @@ export default class MapVote extends BasePlugin {
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const recentlyPlayedMaps = this.objArrToValArr(this.server.layerHistory.splice(0, this.options.numberRecentMapsToExlude), "layer", "map", "name");
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this.verbose(1, "Recently played maps: " + recentlyPlayedMaps.join(', '))
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const all_layers = sanitizedLayers.filter((l) => l.layerid && l.map && this.options.gamemodeWhitelist.includes(l.gamemode.toUpperCase()) && (![ this.server.currentLayer ? this.server.currentLayer.map.name : null, ...recentlyPlayedMaps ].includes(l.map.name)) && !this.options.layerLevelBlacklist.find((fl) => l.layerid.toLowerCase().startsWith(fl.toLowerCase())));
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for (let i = 0; i < 6; i++) {
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for (let i = 1; i <= 6; i++) {
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let l, maxtries = 10;
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do l = randomElement(all_layers); while (rnd_layers.find(lf => lf.layerid == l.layerid) && --maxtries == 0)
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if (maxtries > 0) {
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rnd_layers.push(l);
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this.nominations.push(l.layerid)
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this.tallies.push(0);
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this.factionStrings.push(getTranslation(l.teams[ 0 ]) + "-" + getTranslation(l.teams[ 1 ]));
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this.nominations[ i ] = l.layerid
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this.tallies[ i ] = 0;
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this.factionStrings[ i ] = getTranslation(l.teams[ 0 ]) + "-" + getTranslation(l.teams[ 1 ]);
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}
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}
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if (!bypassRaasFilter && rnd_layers.filter((l) => l.gamemode === 'RAAS' && this.options.gamemodeWhitelist.includes("RAAS")).length < 3) this.populateNominations();
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} else {
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if (cmdLayers.length == 1 && cmdLayers[ 0 ].split('_')[ 0 ] == "*") for (let i = 0; i < 5; i++) cmdLayers.push(cmdLayers[ 0 ])
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if (cmdLayers.length <= 6)
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const maxOptions = this.options.showRerollOption ? 5 : 6;
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let singleGamemodeVote = false;
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if (cmdLayers.length == 1 && cmdLayers[ 0 ].split('_')[ 0 ] == "*") {
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singleGamemodeVote = true;
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for (let i = 0; i < maxOptions; i++) cmdLayers.push(cmdLayers[ 0 ])
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}
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if (singleGamemodeVote || cmdLayers.length <= maxOptions) {
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let i = 1;
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for (let cl of cmdLayers) {
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const cls = cl.split('_');
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const fLayers = sanitizedLayers.filter((l) => ((cls[ 0 ] == "*" || l.classname.toLowerCase().startsWith(cls[ 0 ])) && (l.gamemode.toLowerCase().startsWith(cls[ 1 ]) || (!cls[ 1 ] && [ 'RAAS', 'AAS', 'INVASION' ].includes(l.gamemode.toUpperCase()))) && (!cls[ 2 ] || l.version.toLowerCase().startsWith("v" + cls[ 2 ].replace(/v/gi, '')))));
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const fLayers = sanitizedLayers.filter((l) => ((cls[ 0 ] == "*" || l.layerid.toLowerCase().startsWith(cls[ 0 ])) && (l.gamemode.toLowerCase().startsWith(cls[ 1 ]) || (!cls[ 1 ] && [ 'RAAS', 'AAS', 'INVASION' ].includes(l.gamemode.toUpperCase()))) && (!cls[ 2 ] || l.version.toLowerCase().startsWith("v" + cls[ 2 ].replace(/v/gi, '')))));
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let l;
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do l = randomElement(fLayers); while (rnd_layers.includes(l))
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if (l) {
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rnd_layers.push(l);
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this.nominations.push(l.layerid)
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this.tallies.push(0);
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this.factionStrings.push(getTranslation(l.teams[ 0 ]) + "-" + getTranslation(l.teams[ 1 ]));
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this.nominations[ i ] = l.layerid
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this.tallies[ i ] = 0;
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this.factionStrings[ i ] = getTranslation(l.teams[ 0 ]) + "-" + getTranslation(l.teams[ 1 ]);
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i++;
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}
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}
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else if (steamid) this.warn(steamid, "You cannot start a vote with more than 6 options"); return;
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}
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else if (steamid) {
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this.warn(steamid, "You cannot start a vote with more than " + maxOptions + " options");
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return;
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}
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}
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if (this.options.showRerollOption) {
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if (this.nominations.length > 5) {
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this.nominations.splice(6, 1);
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this.tallies.splice(6, 1);
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this.factionStrings.splice(6, 1);
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}
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this.newVoteOptions.steamid = steamid;
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this.newVoteOptions.bypassRaasFilter = bypassRaasFilter;
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this.newVoteOptions.cmdLayers = cmdLayers;
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this.nominations[ 0 ] = "Reroll vote list with random options"
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this.tallies[ 0 ] = 0;
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this.factionStrings[ 0 ] = "";
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}
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function getTranslation(t) {
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@ -472,13 +547,14 @@ export default class MapVote extends BasePlugin {
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if (playerCount < minPlayers && !force) {
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if (this.onConnectBound == false) {
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this.server.on("PLAYER_CONNECTED", () => { this.beginVoting })
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this.server.on("PLAYER_CONNECTED", this.beginVoting)
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this.onConnectBound = true;
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}
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return;
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}
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if (this.onConnectBound) {
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this.server.removeEventListener("PLAYER_CONNECTED", () => { this.beginVoting });
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this.server.removeEventListener("PLAYER_CONNECTED", this.beginVoting);
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this.onConnectBound = false;
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}
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@ -497,6 +573,8 @@ export default class MapVote extends BasePlugin {
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endVoting() {
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this.votingEnabled = false;
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clearInterval(this.broadcastIntervalTask);
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clearTimeout(this.newVoteTimeout);
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this.newVoteTimeout = null;
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this.broadcastIntervalTask = null;
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}
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objArrToValArr(arr, ...key) {
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@ -516,12 +594,14 @@ export default class MapVote extends BasePlugin {
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//Note: broadcast strings with multi lines are very strange
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async broadcastNominations() {
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if (this.nominations.length > 0 && this.votingEnabled) {
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await this.broadcast("✯ MAPVOTE ✯ Vote for the next map by writing in chat the corresponding number!\n");
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await this.broadcast(this.options.voteBroadcastMessage);
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let nominationStrings = [];
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for (let choice in this.nominations) {
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for (let choice = 1; choice < this.nominations.length; choice++) {
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choice = Number(choice);
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nominationStrings.push(formatChoice(choice, this.nominations[ choice ].replace(/\_/gi, ' ').replace(/\sv\d{1,2}/gi, '') + ' ' + this.factionStrings[ choice ], this.tallies[ choice ], this.firstBroadcast));
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let vLayer = Layers.layers.find(e => e.layerid == this.nominations[ choice ]);
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nominationStrings.push(formatChoice(choice, vLayer.map.name + ' ' + vLayer.gamemode + ' ' + this.factionStrings[ choice ], this.tallies[ choice ], (this.options.hideVotesCount || this.firstBroadcast)));
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}
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if (this.nominations[ 0 ]) nominationStrings.push(formatChoice(0, this.nominations[ 0 ], this.tallies[ 0 ], (this.options.hideVotesCount || this.firstBroadcast)))
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await this.broadcast(nominationStrings.join("\n"));
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if (this.firstBroadcast)
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@ -548,7 +628,7 @@ export default class MapVote extends BasePlugin {
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//counts a vote from a player and adds it to tallies
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async registerVote(steamID, nominationIndex, playerName) {
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nominationIndex -= 1; // shift indices from display range
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// nominationIndex -= 1; // shift indices from display range
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if (nominationIndex < 0 || nominationIndex > this.nominations.length) {
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await this.warn(steamID, `[Map Vote] ${playerName}: invalid map number, typ !vote results to see map numbers`);
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return;
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@ -560,7 +640,7 @@ export default class MapVote extends BasePlugin {
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this.tallies[ nominationIndex ] += 1;
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if (previousVote !== undefined)
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this.tallies[ previousVote ] -= 1;
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await this.warn(steamID, `Registered vote: ${this.nominations[ nominationIndex ].replace(/\_/gi, ' ').replace(/\sv\d{1,2}/gi, '')} ${this.factionStrings[ nominationIndex ]} (${this.tallies[ nominationIndex ]} votes)`);
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await this.warn(steamID, `Registered vote: ${this.nominations[ nominationIndex ].replace(/\_/gi, ' ').replace(/\sv\d{1,2}/gi, '')} ${this.factionStrings[ nominationIndex ]} ` + (this.options.hideVotesCount ? `` : `(${this.tallies[ nominationIndex ]} votes)`));
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// await this.msgDirect(steamID, `Registered vote`);// ${this.nominations[ nominationIndex ]} ${this.factionStrings[ nominationIndex ]} (${this.tallies[ nominationIndex ]} votes)`);
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// await this.msgDirect(steamID, `${this.nominations[ nominationIndex ]} (${this.tallies[ nominationIndex ]} votes)`);
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// await this.msgDirect(steamID, `${this.factionStrings[ nominationIndex ]}`);
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|
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