mirror of
https://github.com/AsgardEternal/squad-js-map-vote.git
synced 2025-01-23 23:03:51 -06:00
maybe a working seeding mode?
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@ -125,7 +125,7 @@ export default class MapVote extends BasePlugin {
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this.nominations = [];
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this.factionStrings = [];
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setTimeout(this.beginVoting, toMils(this.options.voteWaitTimeFromMatchStart));
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// setTimeout(() => { this.setSeedingMode() }, 20000);
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setTimeout(() => this.setSeedingMode(true), 10000);
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}, 10000)
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}
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@ -136,7 +136,7 @@ export default class MapVote extends BasePlugin {
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this.updateNextMap();
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}
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setSeedingMode() {
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setSeedingMode(isNewGameEvent = false) {
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// setTimeout(()=>{this.msgDirect('76561198419229279',"MV\ntest\ntest")},1000)
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// this.msgBroadcast("[MapVote] Seeding mode active")
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const baseDataExist = this && this.options && this.server && this.server.players;
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@ -159,7 +159,7 @@ export default class MapVote extends BasePlugin {
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this.verbose(1, 'Going into seeding mode.');
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this.server.rcon.execute(`AdminChangeLayer ${newCurrentMap}`);
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}
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if (this.server.players.length < 20 && this.server.nextLayer.gamemode.toLowerCase() != "seed") {
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if (isNewGameEvent && this.server.players.length < 20 && this.server.nextLayer.gamemode.toLowerCase() != "seed") {
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const newNextMap = rndMap2.layerid;
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this.server.rcon.execute(`AdminSetNextLayer ${newNextMap}`);
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}
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