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layer filtering in seeding mode
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@ -139,8 +139,7 @@ export default class MapVote extends BasePlugin {
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// setTimeout(()=>{this.msgDirect('76561198419229279',"MV\ntest\ntest")},1000)
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// this.msgBroadcast("[MapVote] Seeding mode active")
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if (this && this.options && this.server && this.options.automaticSeedingMode && ((this.server.nextLayer && this.server.nextLayer.gamemode.toLowerCase() != "seed") || this.server.currentLayer.layerid == this.server.nextLayer.layerid)) {
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const mapBlacklist = [ /*"Black Coast"*/ ];
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const seedingMaps = Layers.layers.filter((l) => l.gamemode.toUpperCase() == "SEED" && !mapBlacklist.includes(l.map.name) && l.layerid != this.server.currentLayer.layerid)
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const seedingMaps = Layers.layers.filter((l) => l.gamemode.toUpperCase() == "SEED" && !mapBlacklist.includes(l.map.name) && l.layerid != this.server.currentLayer.layerid && !this.options.layerLevelBlacklist.find((fl)=>l.layerid.toLowerCase().startsWith(fl.toLowerCase())))
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const nextMap = randomElement(seedingMaps).layerid;
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if (this.server.players && this.server.players.length < 20) {
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