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https://github.com/AsgardEternal/squad-js-map-vote.git
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fix
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7f818c3906
commit
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@ -312,7 +312,7 @@ export default class MapVote extends BasePlugin {
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const recentlyPlayedMaps = this.objArrToValArr(this.server.layerHistory.splice(0, this.options.numberRecentMapsToExlude), "layer", "map", "name");
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this.verbose(1, "Recently played maps: " + recentlyPlayedMaps.join(', '))
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const all_layers = sanitizedLayers.filter((l) => l.layerid && l.map && this.options.gamemodeWhitelist.includes(l.gamemode.toUpperCase()) && (![ this.server.currentLayer.map.name, ...recentlyPlayedMaps ].includes(l.map.name)) && !this.options.layerLevelBlacklist.find((fl) => l.layerid.toLowerCase().startsWith(fl.toLowerCase())));
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const all_layers = sanitizedLayers.filter((l) => l.layerid && l.map && this.options.gamemodeWhitelist.includes(l.gamemode.toUpperCase()) && (![ this.server.currentLayer ? this.server.currentLayer.map.name : null, ...recentlyPlayedMaps ].includes(l.map.name)) && !this.options.layerLevelBlacklist.find((fl) => l.layerid.toLowerCase().startsWith(fl.toLowerCase())));
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for (let i = 0; i < 6; i++) {
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let l, maxtries = 10;
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do l = randomElement(all_layers); while (rnd_layers.find(lf => lf.layerid == l.layerid) && --maxtries == 0)
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@ -431,7 +431,7 @@ export default class MapVote extends BasePlugin {
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strMsg += (steamID, formatChoice(choice, this.nominations[ choice ], this.tallies[ choice ])) + "\n";
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}
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strMsg.trim();
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if(steamID) this.warn(steamID, strMsg)
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if (steamID) this.warn(steamID, strMsg)
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// const winners = this.currentWinners;
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// await this.msgDirect(steamID, `Current winner${winners.length > 1 ? "s" : ""}: ${winners.join(", ")}`);
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