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maskedmonkyman 2022-03-19 16:11:24 -07:00
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config_tool.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Map vote plugin configuration generator</title>
<style>
*
{
background-color: lightgray;
}
div#main
{
display: flex;
justify-content: space-around;
margin: auto;
}
div.pannel
{
border: black;
border-radius: 15px;
border-style: solid;
padding: 10px;
padding-bottom: 30px;
}
li.rule
{
border: 1px solid black;
border-radius: 10px;
padding: 5px;
margin: 2px;
}
ul.rules
{
margin: 5px;
padding: 2px;
overflow: clip;
overflow-y: scroll;
width: 82ch;
height: 100ch;
border: solid black;
}
ul.nomination_list
{
list-style-type: none;
padding: 2px;
margin-top: 2px;
margin-bottom: 2px;
width: 75ch;
min-height: 5ch;
border: solid black;
}
ul.border_list
{
list-style-type: none;
margin: 5px;
padding: 2px;
overflow: clip;
overflow-y: scroll;
width: 75ch;
height: 10ch;
border: solid black;
}
li.selected
{
background-color: cadetblue;
}
div#info
{
margin: 2%;
}
li.nomination
{
border: 1px solid black;
margin: 5px;
padding: 5px;
}
input.short_input
{
width: 10ch;
}
input.rule_input
{
width: 30ch;
}
</style>
</head>
<body>
<div id="main">
<div id="left" class="pannel">
<div id="controls">
<button id="save">save</button>
<input type="file" id="load" accept=".json">
</div>
<div id="rules_pannel">
<h3>vote rules:</h3>
<button id="add_rule">add rule</button>
<ul id="rules_list" class="rules"></ul>
</div>
<div id="modes">
<h3>mode strings (case sensitive):</h3>
<ul id="modes_list" class="border_list"></ul>
<input type="text" id="mode_input">
<button id="add_mode">add</button>
<button id="remove_mode">remove</button>
</div>
<div id="addons">
<h3>addon layer strings:</h3>
(not currently implemented)
<ul id="addons_list"></ul>
<input type="text">
<button>add</button>
<button>remove</button>
</div>
</div>
<div id="info">
<h3>info:</h3>
tool by maskedmonkyman <br>
version 1.0 <br>
<h4>warning:</h4>
<p>
this tool is a thin wrapper around
the Squad JS pluggin config schemea. This tool
does <b>NO INPUT VALIDATION</b> and is just a graphical utility.
It is very possible to create broken configs using
this tool. Be sure to check your inputs.
</p>
<h4>notes:</h4>
<ol>
<li>
be sure to always have a "defualt" vote rule.
</li>
<li>
the Any option for modes, will select modes from the
mode strings section so be sure to fill it out.
</li>
</ol>
</p>
</div>
</div>
<script>
"use strict";
//TODO addon layers
const save_button = document.getElementById("save");
const load_button = document.getElementById("load");
//rules
const add_rule_button = document.getElementById("add_rule");
const remove_rule_button = document.getElementById("remove_rule");
const rules_list = document.getElementById("rules_list");
let selected_rule = null;
//mode
const add_mode_button = document.getElementById("add_mode");
const remove_mode_button = document.getElementById("remove_mode");
const mode_input = document.getElementById("mode_input");
const modes_list = document.getElementById("modes_list");
let selected_mode = null;
add_rule_button.onclick = ()=>{
let rule = build_rule_element();
rules_list.appendChild(rule);
};
add_mode_button.onclick = () => {
if (mode_input.value == "")
return;
add_mode(mode_input.value);
};
function add_mode(mode_string)
{
let mode = document.createElement("li");
mode.innerHTML = mode_string;
modes_list.appendChild(mode);
mode.onclick = () => {
if (selected_mode)
{
selected_mode.classList.remove("selected");
}
selected_mode = mode;
selected_mode.classList.add("selected");
};
}
remove_mode_button.onclick = () => {
if (selected_mode)
{
selected_mode.parentNode.removeChild(selected_mode);
selected_mode = null;
}
};
save_button.onclick = () => {
let vote_rules = {
"modes": [],
"rules": {},
"addon_map_layer_strings": []
};
for(let mode of modes_list.children)
{
vote_rules.modes.push(mode.innerHTML.trim());
}
for(let rule_element of rules_list.children)
{
let rule = {
"name": rule_element.rule_string_input.value,
"nominations": []
};
for (let nomination of rule_element.nomination_list.children)
{
rule.nominations.push({
"map": nomination.map_input.value.trim(),
"modes": nomination.mode_input.value.trim().split(',').map(e => e.trim()),
"versions": nomination.verison_input.value.trim().split(',').map(e => e.trim())
});
}
vote_rules.rules[rule.name] = rule.nominations;
}
var a = document.createElement("a");
a.href = window.URL.createObjectURL(new Blob([JSON.stringify(vote_rules)], {type: "text/plain"}));
a.download = "vote_rules.json";
a.click();
};
load_button.onchange = () => {
let reader = new FileReader();
reader.addEventListener("load", (event) => {
let vote_rules = JSON.parse(event.target.result);
for (let mode of vote_rules.modes)
add_mode(mode);
for (let rule in vote_rules.rules)
{
let rule_element = build_rule_element();
rule_element.rule_string_input.value = rule;
rules_list.appendChild(rule_element);
for(let nomination of vote_rules.rules[rule])
{
let nomination_element = build_nomination_element(nomination.map, nomination.modes, nomination.versions);
rule_element.nomination_list.appendChild(nomination_element);
}
}
});
reader.readAsText(load_button.files[0]);
};
function build_rule_element()
{
let rule = document.createElement("li");
rule.classList.add("rule");
let label = document.createElement("label");
label.innerHTML = "Rule string: ";
let input = document.createElement("input");
input.setAttribute("type", "text");
input.classList.add("rule_input");
label.appendChild(input);
rule.appendChild(label);
rule["rule_string_input"] = input;
let add_nomination_button = document.createElement("button");
add_nomination_button.innerHTML = "add nomination";
rule.appendChild(add_nomination_button);
let nominations_list = document.createElement("ul");
nominations_list.classList.add("nomination_list");
rule.appendChild(nominations_list);
rule["nomination_list"] = nominations_list;
let delete_button = document.createElement("button");
delete_button.innerHTML = "delete";
rule.appendChild(delete_button);
add_nomination_button.onclick = () => {
nominations_list.appendChild(build_nomination_element());
};
delete_button.onclick = () => {
rule.parentNode.removeChild(rule);
}
return rule;
}
function build_nomination_element(map_string = "", mode_string = "Any", version_string = "Any")
{
let nomination = document.createElement("li");
nomination.classList.add("nomination");
//map field
let map_label = document.createElement("label");
map_label.innerHTML = "Map:";
nomination.appendChild(map_label);
let map_input = document.createElement("input");
map_input.setAttribute("type", "text");
map_input.value = map_string;
map_label.appendChild(map_input);
nomination["map_input"] = map_input;
//mode field
let mode_label = document.createElement("label");
mode_label.innerHTML = "Mode(s):";
nomination.appendChild(mode_label);
let mode_input = document.createElement("input");
mode_input.setAttribute("type", "text");
mode_input.classList.add("short_input");
mode_input.value = mode_string;
mode_label.appendChild(mode_input);
nomination["mode_input"] = mode_input;
//version feild
let version = document.createElement("label");
version.innerHTML = "Version(s):";
nomination.appendChild(version);
let verison_input = document.createElement("input");
verison_input.setAttribute("type", "text");
verison_input.classList.add("short_input");
verison_input.value = version_string;
version.appendChild(verison_input);
nomination["verison_input"] = verison_input;
//delete button
let delete_button = document.createElement("button");
delete_button.innerHTML = "delete";
delete_button.onclick = () => {
nomination.parentNode.removeChild(nomination);
};
nomination.appendChild(delete_button);
return nomination;
}
function main()
{
console.log("hello world");
}
document.addEventListener("DOMContentLoaded", main);
</script>
</body>
</html>

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//Plugin by MaskedMonkeyMan
import BasePlugin from "./base-plugin.js";
import fs from "fs";
import { Layers } from "../layers/index.js"
function randomElement(array)
{
return array[Math.floor(Math.random() * array.length)];
}
function formatChoice(choiceIndex, mapString, currentVotes)
{
return `type !vote ${choiceIndex + 1} : ${mapString} (${currentVotes} votes)`
}
function toMils(min)
{
return min * 60 * 1000;
}
export default class MapVote extends BasePlugin
{
static get description()
{
return "Map Voting plugin";
}
static get defaultEnabled()
{
return true;
}
static get optionsSpecification()
{
return {
commandPrefix:
{
required: false,
description: "command name to use in chat",
default: "!vote"
},
voteRulesPath:
{
required: false,
description: 'the path to the layersConfig file',
default: ''
},
minPlayersForVote:
{
required: false,
description: 'number of players needed on the server for a vote to start',
default: 50
},
voteWaitTimeFromMatchStart:
{
required: false,
description: 'time in mils from the start of a round to the start of a new map vote',
default: 20
},
voteBroadcastInterval:
{
required: false,
description: 'broadcast interval for vote notification in mils',
default: 15
},
};
}
constructor(server, options, connectors)
{
super(server, options, connectors);
this.voteRules = {}; //data object holding vote configs
this.nominations = []; //layer strings for the current vote choices
this.trackedVotes = {}; //player votes, keyed by steam id
this.tallies = []; //votes per layer, parellel with nominations
this.votingEnabled = false;
this.onConnectBound = false;
this.broadcastIntervalTask = null;
this.onNewGame = this.onNewGame.bind(this);
this.onPlayerDisconnected = this.onPlayerDisconnected.bind(this);
this.onChatMessage = this.onChatMessage.bind(this);
this.broadcastNominations = this.broadcastNominations.bind(this);
this.beginVoting = this.beginVoting.bind(this);
this.msgBroadcast = (msg) => {this.server.rcon.broadcast(msg);};
this.msgDirect = (steamid, msg) => {this.server.rcon.warn(steamid, msg);};
//load voteRules with options from source file
this.loadLayersConfig();
}
async mount()
{
this.server.on('NEW_GAME', this.onNewGame);
this.server.on('CHAT_MESSAGE', this.onChatMessage);
this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
this.verbose(1, 'Map vote was mounted.');
}
async unmount()
{
this.server.removeEventListener('NEW_GAME', this.onNewGame);
this.server.removeEventListener('CHAT_MESSAGE', this.onChatMessage);
this.server.removeEventListener('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
clearInterval(this.broadcastIntervalTask);
this.verbose(1, 'Map vote was un-mounted.');
}
//loads layer configs from disk into plugin memory
loadLayersConfig()
{
this.verbose(1, `Fetching Map Voting Lists...`);
let layersConfigString = '';
try
{
if (!fs.existsSync(this.options.voteRulesPath))
throw new Error(`Could not find Map Vote List at ${this.options.voteRulesPath}`);
layersConfigString = fs.readFileSync(this.options.voteRulesPath, 'utf8');
}
catch (error)
{
this.verbose('SquadServer', 1, `Error fetching mapvoting list: ${options.voteRulesPath}`, error);
}
this.voteRules = JSON.parse(layersConfigString);
}
async onNewGame()
{
//wait to start voting
this.endVoting();
this.trackedVotes = {};
this.tallies = [];
this.nominations = [];
setTimeout(this.beginVoting, toMils(this.options.voteWaitTimeFromMatchStart));
}
async onPlayerDisconnected()
{
await this.server.updatePlayerList();
this.clearVote();
this.updateNextMap();
}
async onChatMessage(info)
{
const {steamID, name: playerName} = info;
const message = info.message.toLowerCase();
//check to see if this message has a command prefix
if (!message.startsWith(this.options.commandPrefix))
return;
const subCommand = message.substring(this.options.commandPrefix.length).trim();
if(!isNaN(subCommand)) // if this succeeds player is voting for a map
{
const mapNumber = parseInt(subCommand); //try to get a vote number
if (!this.votingEnabled)
{
await this.msgDirect(steamID, "There is no vote running right now");
return;
}
await this.registerVote(steamID, mapNumber, playerName);
this.updateNextMap();
return;
}
const isAdmin = info.chat === "ChatAdmin";
switch(subCommand) // select the sub command
{
case "choices": //sends choices to player in the from of a warning
if (!this.votingEnabled)
{
await this.msgDirect(steamID, "There is no vote running right now");
return;
}
this.directMsgNominations(steamID);
return;
case "results": //sends player the results in a warning
if (!this.votingEnabled)
{
await this.msgDirect(steamID, "There is no vote running right now");
return;
}
this.directMsgNominations(steamID);
return;
case "restart": //starts the vote again if it was canceled
if(!isAdmin) return;
if(this.votingEnabled)
{
await this.msgDirect(steamID, "Voting is already enabled");
return;
}
this.beginVoting(true);
return;
case "cancel": //cancels the current vote and wont set next map to current winnner
if(!isAdmin) return;
if(!this.votingEnabled)
{
await this.msgDirect(steamID, "Voting is already disabled");
return;
}
this.endVoting();
await this.msgDirect(steamID, "ending current vote");
return;
case "reload": //allows for config hot reloads
if(!isAdmin) return;
this.loadLayersConfig();
await this.msgDirect(steamID, "Reloaded map vote layers configuration")
return;
case "help": //displays available commands
await this.msgDirect(steamID, `!vote <choices|number|results>`);
if(!isAdmin) return;
await this.msgDirect(steamID, `!vote <restart|cancel|reload> (admin only)`);
return;
default:
//give them an error
await this.msgDirect(steamID, `Unknown vote subcommand: ${subCommand}`);
return;
}
}
updateNextMap() //sets next map to current mapvote winner, if there is a tie will pick at random
{
const nextMap = randomElement(this.currentWinners);
this.server.rcon.execute(`AdminSetNextLayer ${nextMap}`);
}
//TODO: right now if version is set to "Any" no caf layers will be selected
populateNominations() //gets nomination strings from layer options
{
if (!this.server.currentLayer)
{
this.verbose(1, "Error: unknown currentLayer");
endVoting();
return;
}
const splitName = name => name.substring(0, name.lastIndexOf("_"));
const removeCAF = name => name.replace("CAF_", "");
this.nominations = [];
const rulesList = this.voteRules.rules;
let layerString = this.server.currentLayer.layerid;
let nominationsList = rulesList.default;
const matchLayers = builtString => Layers.layers.filter((element) => element.layerid.startsWith(builtString));
while(layerString.length > 0)
{
if(layerString in rulesList)
{
nominationsList = rulesList[layerString];
break;
}
layerString = removeCAF(layerString);
layerString = splitName(layerString);
}
for(const nomination of nominationsList)
{
const mapName = nomination.map;
let mode = randomElement(nomination.modes);
let version = randomElement(nomination.versions);
let cafPrefix = "";
if (version.includes("CAF_"))
{
cafPrefix = "CAF_";
version = removeCAF(version);
}
if (mode === "Any")
{
let modes = this.voteRules.modes;
while (modes.length > 0)
{
mode = randomElement(this.voteRules.modes);
modes = modes.filter((elem) => elem !== mode);
if (matchLayers(`${cafPrefix}${mapName}_${mode}`).length > 0)
break;
}
}
let builtLayerString = `${cafPrefix}${mapName}_${mode}_${version}`;
if (version === "Any")
{
let versions = matchLayers(`${cafPrefix}${mapName}_${mode}`);
if (versions.length == 0)
{
this.verbose(1, `error: could not find layer for ${builtLayerString} from vote rule \"${layerString}\"`);
continue;
}
versions = versions.map(l => l.layerid);
version = randomElement(versions);
version = version.substring(version.lastIndexOf("_") + 1, version.length);
builtLayerString = `${cafPrefix}${mapName}_${mode}_${version}`;
}
if (!Layers.getLayerByCondition((layer) => layer.layerid === builtLayerString))
{
this.verbose(1, `error: could not find layer for ${builtLayerString} from vote rule \"${layerString}\"`);
continue;
}
this.nominations.push(builtLayerString);
this.tallies.push(0);
}
}
//checks if there are enough players to start voting, if not binds itself to player connected
//when there are enough players it clears old votes, sets up new nominations, and starts broadcast
beginVoting(force = false)
{
const playerCount = this.server.players.length;
const minPlayers = this.options.minPlayersForVote;
if (playerCount < minPlayers && !force)
{
if (this.onConnectBound == false)
{
this.server.on("PLAYER_CONNECTED", this.beginVoting)
this.onConnectBound = true;
}
return;
}
if(this.onConnectBound)
{
this.server.removeEventListener("PLAYER_CONNECTED", this.beginVoting);
this.onConnectBound = false;
}
// these need to be reset after reenabling voting
this.trackedVotes = {};
this.tallies = [];
this.populateNominations();
this.votingEnabled = true;
this.broadcastNominations();
this.broadcastIntervalTask = setInterval(this.broadcastNominations, toMils(this.options.voteBroadcastInterval));
}
endVoting()
{
this.votingEnabled = false;
clearInterval(this.broadcastIntervalTask);
this.broadcastIntervalTask = null;
}
//sends a message about nominations through a broadcast
//NOTE: max squad broadcast message length appears to be 485 characters
//Note: broadcast strings with multi lines are very strange
async broadcastNominations()
{
await this.msgBroadcast("Type !vote <map number> in chat to cast your vote, Candidates:\n");
let nominationStrings = [];
for(let choice in this.nominations)
{
choice = Number(choice);
nominationStrings.push(formatChoice(choice, this.nominations[choice], this.tallies[choice]));
}
await this.msgBroadcast(nominationStrings.join("\n"));
//const winners = this.currentWinners;
//await this.msgBroadcast(`Current winner${winners.length > 1 ? "s" : ""}: ${winners.join(", ")}`);
}
async directMsgNominations(steamID)
{
for(let choice in this.nominations)
{
choice = Number(choice);
await this.msgDirect(steamID, formatChoice(choice, this.nominations[choice], this.tallies[choice]));
}
const winners = this.currentWinners;
await this.msgDirect(steamID, `Current winner${winners.length > 1 ? "s" : ""}: ${winners.join(", ")}`);
}
//counts a vote from a player and adds it to tallies
async registerVote(steamID, nominationIndex, playerName)
{
nominationIndex -= 1; // shift indices from display range
if(nominationIndex < 0 || nominationIndex > this.nominations.length)
{
await this.msgDirect(steamID, `[Map Vote] ${playerName}: invalid map number, typ !vote results to see map numbers`);
return;
}
const previousVote = this.trackedVotes[steamID];
this.trackedVotes[steamID] = nominationIndex;
this.tallies[nominationIndex] += 1;
if(previousVote !== undefined)
this.tallies[previousVote] -= 1;
await this.msgDirect(steamID, `you voted for ${this.nominations[nominationIndex]}`);
}
//removes a players vote if they disconnect from the sever
clearVote()
{
const currentPlayers = this.server.players.map((p) => p.steamID);
for (const steamID in this.trackedVotes)
{
if (!(currentPlayers.includes(steamID)))
{
const vote = this.trackedVotes[steamID];
this.tallies[vote] -= 1;
delete this.trackedVotes[steamID];
}
}
}
//calculates the current winner(s) of the vote and returns thier strings in an array
get currentWinners()
{
const ties = [];
let highestScore = -Infinity;
for(let choice in this.tallies)
{
const score = this.tallies[choice];
if(score < highestScore)
continue;
else if(score > highestScore)
{
highestScore = score;
ties.length = 0;
ties.push(choice);
}
else // equal
ties.push(choice);
}
return ties.map(i => this.nominations[i]);
}
}

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{
"modes":
[
"AAS",
"RAAS",
"Invasion"
],
"rules":
{
"Gorodok":
[
{"map": "Yehorivka", "modes": ["Any"], "versions": ["Any"]},
{"map": "Gorodok", "modes": ["Any"], "versions": ["Any"]}
],
"Gorodok_Invasion":
[
{"map": "Yehorivka", "modes": ["Any"], "versions": ["Any"]}
],
"Yehorivka_RAAS_v1":
[
{"map": "Gorodok", "modes": ["AAS"], "versions": ["Any"]}
],
"default":
[
{"map": "Yehorivka", "modes": ["Any"], "versions": ["Any"]},
{"map": "Gorodok", "modes": ["Any"], "versions": ["Any"]}
]
},
"addon_map_layer_strings":
{
"example":
[
"string1",
"string2"
]
}
}