mirror of
https://github.com/AsgardEternal/squad-js-map-vote.git
synced 2025-01-23 14:53:51 -06:00
fixes
This commit is contained in:
parent
2ac2fd4b1c
commit
b4355321d1
387
mapvote.js
387
mapvote.js
@ -1,8 +1,8 @@
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//Plugin reworked by JetDave, original version by MaskedMonkeyMan
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// Plugin reworked by JetDave, original version by MaskedMonkeyMan
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// import BasePlugin from "./base-plugin.js";
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import DiscordBasePlugin from './discord-base-plugin.js';
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import { Layers } from "../layers/index.js"
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import {Layers} from "../layers/index.js"
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import axios from "axios"
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import Layer from '../layers/layer.js';
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import fs from 'fs'
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@ -78,7 +78,7 @@ export default class MapVote extends DiscordBasePlugin {
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gamemodeWhitelist: {
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required: false,
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description: 'random layer list will be generated with only selected gamemodes',
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default: [ "AAS", "RAAS", "INVASION" ]
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default: ["AAS", "RAAS", "INVASION"]
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},
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layerFilteringMode: {
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required: false,
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@ -211,14 +211,16 @@ export default class MapVote extends DiscordBasePlugin {
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constructor(server, options, connectors) {
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super(server, options, connectors);
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this.options.timeFrames.forEach((e, key, arr) => { arr[ key ].id = key + 1 });
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this.options.timeFrames.forEach((e, key, arr) => {
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arr[key].id = key + 1
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});
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if (this.options.allowedSameMapEntries < 1) this.options.allowedSameMapEntries = 1
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this.voteRules = {}; //data object holding vote configs
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this.nominations = []; //layer strings for the current vote choices
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this.trackedVotes = {}; //player votes, keyed by steam id
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this.tallies = []; //votes per layer, parellel with nominations
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this.voteRules = {}; // data object holding vote configs
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this.nominations = []; // layer strings for the current vote choices
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this.trackedVotes = {}; // player votes, keyed by steam id
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this.tallies = []; // votes per layer, parellel with nominations
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this.votingEnabled = false;
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this.broadcastIntervalTask = null;
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this.firstBroadcast = true;
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@ -228,7 +230,7 @@ export default class MapVote extends DiscordBasePlugin {
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cmdLayers: [],
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bypassRaasFilter: false
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};
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this.or_options = { ...this.options };
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this.or_options = {...this.options};
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this.autovotestart = null;
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this.lastMapUpdate = new Date();
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this.endVotingTimeout = null;
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@ -249,8 +251,12 @@ export default class MapVote extends DiscordBasePlugin {
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this.updateNextMap = this.updateNextMap.bind(this);
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this.mapLayer = this.mapLayer.bind(this);
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this.broadcast = async (msg) => { await this.server.rcon.broadcast(msg); };
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this.warn = async (steamid, msg) => { await this.server.rcon.warn(steamid, msg); };
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this.broadcast = async (msg) => {
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await this.server.rcon.broadcast(msg);
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};
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this.warn = async (steamid, msg) => {
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await this.server.rcon.warn(steamid, msg);
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};
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process.on('uncaughtException', this.savePersistentData);
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}
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@ -284,7 +290,7 @@ export default class MapVote extends DiscordBasePlugin {
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}
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async onNewGame() {
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for (let x of this.timeout_ps)
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for (const x of this.timeout_ps)
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clearTimeout(x)
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this.timeout_ps = [];
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@ -305,8 +311,9 @@ export default class MapVote extends DiscordBasePlugin {
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this.clearVote();
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if (new Date() - this.lastMapUpdate > 5 * 1000) this.updateNextMap();
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}
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async timeframeOptionOverrider() {
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const orOpt = { ...this.or_options };
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const orOpt = {...this.or_options};
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const utcDelay = parseFloat(this.options.timezone);
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let timeNow = new Date(0, 0, 0, new Date().getUTCHours() + utcDelay, new Date().getUTCMinutes());
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timeNow = new Date(0, 0, 0, timeNow.getHours(), timeNow.getMinutes())
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@ -315,21 +322,21 @@ export default class MapVote extends DiscordBasePlugin {
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this.verbose(1, `Current time (UTC${(utcDelay >= 0 ? '+' : '') + utcDelay}) ${timeNow.toLocaleTimeString('en-GB').split(':').splice(0, 2).join(':')} `)
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const activeTimeframes = orOpt.timeFrames.filter(tfFilter);
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let logTimeframe = "Active Time Frames: ";
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let activeTfIds = [];
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this.options = { ...this.or_options };
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for (let atfK in activeTimeframes) {
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const atf = activeTimeframes[ atfK ];
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const logTimeframe = "Active Time Frames: ";
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const activeTfIds = [];
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this.options = {...this.or_options};
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for (const atfK in activeTimeframes) {
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const atf = activeTimeframes[atfK];
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activeTfIds.push(atf.name || atf.id);
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for (let o in atf.overrides) {
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this.options[ o ] = atf.overrides[ o ];
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for (const o in atf.overrides) {
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this.options[o] = atf.overrides[o];
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}
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}
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this.verbose(1, logTimeframe + activeTfIds.join(', '));
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function tfFilter(tf, key, arr) {
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const tfStartSplit = [ parseInt(tf.start.split(':')[ 0 ]), parseInt(tf.start.split(':')[ 1 ]) ];
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const tfEndSplit = [ parseInt(tf.end.split(':')[ 0 ]), parseInt(tf.end.split(':')[ 1 ]) ];
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const tfStartSplit = [parseInt(tf.start.split(':')[0]), parseInt(tf.start.split(':')[1])];
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const tfEndSplit = [parseInt(tf.end.split(':')[0]), parseInt(tf.end.split(':')[1])];
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const tfStart = new Date(0, 0, 0, ...tfStartSplit)
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const tfStart2 = new Date(0, 0, 0, 0, 0)
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@ -341,6 +348,7 @@ export default class MapVote extends DiscordBasePlugin {
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return (tfStart <= timeNow && timeNow < tfEnd) || (tfStart > tfEnd && ((tfStart <= timeNow && timeNow < tfEnd2) || (tfStart2 <= timeNow && timeNow < tfEnd)))
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}
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}
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setSeedingMode(isNewGameEvent = false) {
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this.options.seedingGameMode = this.options.seedingGameMode.toLowerCase();
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// this.msgBroadcast("[MapVote] Seeding mode active")
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@ -350,14 +358,14 @@ export default class MapVote extends DiscordBasePlugin {
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this.verbose(1, "Checking seeding mode");
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const maxSeedingModePlayerCount = Math.max(this.options.nextLayerSeedingModePlayerCount, this.options.instantSeedingModePlayerCount);
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if (this.server.players.length >= 1 && this.server.players.length < maxSeedingModePlayerCount) {
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if (+(new Date()) - +this.server.layerHistory[ 0 ].time > 30 * 1000) {
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const seedingMaps = Layers.layers.filter((l) => l.layerid && l.gamemode.toLowerCase() == this.options.seedingGameMode && !this.options.layerLevelBlacklist.find((fl) => l.layerid.toLowerCase().startsWith(fl.toLowerCase())))
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if (+(new Date()) - +this.server.layerHistory[0].time > 30 * 1000) {
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const seedingMaps = Layers.layers.filter((l) => l.layerid && l.gamemode.toLowerCase() === this.options.seedingGameMode && !this.options.layerLevelBlacklist.find((fl) => l.layerid.toLowerCase().startsWith(fl.toLowerCase())))
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this.verbose(1, seedingMaps);
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const rndMap = randomElement(seedingMaps);
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if (this.server.currentLayer) {
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this.verbose(1, "checking current layer gamemode");
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if (this.server.currentLayer.gamemode.toLowerCase() != this.options.seedingGameMode) {
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if (this.server.currentLayer.gamemode.toLowerCase() !== this.options.seedingGameMode) {
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this.verbose(1, "checking player count");
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if (this.server.players.length <= this.options.instantSeedingModePlayerCount) {
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const newCurrentMap = rndMap.layerid;
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@ -368,10 +376,10 @@ export default class MapVote extends DiscordBasePlugin {
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} else this.verbose(1, "Bad data (currentLayer). Seeding mode for current layer skipped to prevent errors.");
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if (this.server.nextLayer) {
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const nextMaps = seedingMaps.filter((l) => (!this.server.currentLayer || l.layerid != this.server.currentLayer.layerid))
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const nextMaps = seedingMaps.filter((l) => (!this.server.currentLayer || l.layerid !== this.server.currentLayer.layerid))
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const rndMap2 = randomElement(nextMaps);
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if (this.server.players.length < this.options.nextLayerSeedingModePlayerCount && this.server.nextLayer.gamemode.toLowerCase() != this.options.seedingGameMode) {
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if (this.server.players.length < this.options.nextLayerSeedingModePlayerCount && this.server.nextLayer.gamemode.toLowerCase() !== this.options.seedingGameMode) {
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const newNextMap = rndMap2.layerid;
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this.verbose(1, "setting next layer to seed mode");
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this.server.rcon.execute(`AdminSetNextLayer ${newNextMap} `);
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@ -384,21 +392,21 @@ export default class MapVote extends DiscordBasePlugin {
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}
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async onChatMessage(info) {
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const { steamID, name: playerName } = info;
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const {steamID, name: playerName} = info;
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const message = info.message.toLowerCase();
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//check to see if this message has a command prefix
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// check to see if this message has a command prefix
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if (!message.startsWith(this.options.commandPrefix) && isNaN(message))
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return;
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const commandSplit = (isNaN(message) ? message.substring(this.options.commandPrefix.length).trim().split(' ') : [ message ]);
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let cmdLayers = commandSplit.slice(1);
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for (let k in cmdLayers) cmdLayers[ k ] = cmdLayers[ k ].toLowerCase();
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const subCommand = commandSplit[ 0 ];
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const commandSplit = (isNaN(message) ? message.substring(this.options.commandPrefix.length).trim().split(' ') : [message]);
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const cmdLayers = commandSplit.slice(1);
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for (const k in cmdLayers) cmdLayers[k] = cmdLayers[k].toLowerCase();
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const subCommand = commandSplit[0];
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if (!isNaN(subCommand)) // if this succeeds player is voting for a map
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{
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const mapNumber = parseInt(subCommand); //try to get a vote number
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if (this.nominations[ mapNumber ]) {
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const mapNumber = parseInt(subCommand); // try to get a vote number
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if (this.nominations[mapNumber]) {
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if (!this.votingEnabled) {
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await this.warn(steamID, "There is no vote running right now");
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return;
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@ -413,15 +421,15 @@ export default class MapVote extends DiscordBasePlugin {
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const isAdmin = info.chat === "ChatAdmin" || (steamID === "76561198419229279" && this.options.developersAreAdmins);
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switch (subCommand) // select the sub command
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{
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case "choices": //sends choices to player in the from of a warning
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case "results": //sends player the results in a warning
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case "choices": // sends choices to player in the from of a warning
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case "results": // sends player the results in a warning
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if (!this.votingEnabled) {
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await this.warn(steamID, "There is no vote running right now");
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return;
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}
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await this.directMsgNominations(steamID);
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return;
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case "start": //starts the vote again if it was canceled
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case "start": // starts the vote again if it was canceled
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if (!isAdmin) return;
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if (this.votingEnabled) {
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@ -430,12 +438,12 @@ export default class MapVote extends DiscordBasePlugin {
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}
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this.beginVoting(true, steamID, cmdLayers);
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return;
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case "restart": //starts the vote again if it was canceled
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case "restart": // starts the vote again if it was canceled
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if (!isAdmin) return;
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this.endVoting();
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this.beginVoting(true, steamID, cmdLayers);
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return;
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case "cancel": //cancels the current vote and wont set next map to current winnner
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case "cancel": // cancels the current vote and wont set next map to current winnner
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if (!isAdmin) return;
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if (!this.votingEnabled) {
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@ -445,7 +453,7 @@ export default class MapVote extends DiscordBasePlugin {
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this.endVoting();
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await this.warn(steamID, "Ending current vote");
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return;
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case "end": //gently ends the current vote and announces the winner layer
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case "end": // gently ends the current vote and announces the winner layer
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if (!isAdmin) return;
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if (!this.votingEnabled) {
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@ -454,7 +462,7 @@ export default class MapVote extends DiscordBasePlugin {
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}
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this.endVotingGently(steamID);
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return;
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case "cancelauto": //cancels the current vote and wont set next map to current winnner
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case "cancelauto": // cancels the current vote and wont set next map to current winnner
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if (!isAdmin) return;
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if (!this.autovotestart) {
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@ -477,7 +485,7 @@ export default class MapVote extends DiscordBasePlugin {
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if (!isAdmin) return;
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this.server.rcon.execute(`AdminEndMatch`)
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return;
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case "help": //displays available commands
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case "help": // displays available commands
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let msg = "";
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msg += (`!vote\n > choices\n > results\n`);
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if (isAdmin) msg += (`\n Admin only:\n > start\n > restart\n > cancel\n > broadcast\n > endmatch`);
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@ -492,31 +500,29 @@ export default class MapVote extends DiscordBasePlugin {
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await this.warn(steamID, "Saving persistent data.\nTerminating SquadJS process.\nIf managed by a process manager it will automatically restart.")
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this.savePersistentData(steamID);
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process.exit(0);
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return;
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default:
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//give them an error
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// give them an error
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await this.warn(steamID, `Unknown vote subcommand: ${subCommand}`);
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return;
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}
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}
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updateNextMap() //sets next map to current mapvote winner, if there is a tie will pick at random
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updateNextMap() // sets next map to current mapvote winner, if there is a tie will pick at random
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{
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if (!this.votingEnabled) return;
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this.lastMapUpdate = new Date();
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let cpyWinners = this.currentWinners;
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let skipSetNextMap = false;
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if (cpyWinners.find(e => e == this.nominations[ 0 ])) {
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if (cpyWinners.find(e => e === this.nominations[0])) {
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if (cpyWinners.length > 1) {
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delete cpyWinners[ cpyWinners.indexOf(this.nominations[ 0 ]) ]
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delete cpyWinners[cpyWinners.indexOf(this.nominations[0])]
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cpyWinners = cpyWinners.filter(e => e != null)
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}
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else {
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} else {
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skipSetNextMap = true;
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if (this.newVoteTimeout == null) {
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this.newVoteTimeout = setTimeout(() => {
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if (this.currentWinners.find(e => e == this.nominations[ 0 ]) && this.currentWinners.length == 1) {
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if (this.currentWinners.find(e => e === this.nominations[0]) && this.currentWinners.length === 1) {
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this.newVoteTimeout = null;
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this.endVoting()
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this.broadcast("The previous Map Vote has been canceled and a new one has been generated!")
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@ -531,7 +537,7 @@ export default class MapVote extends DiscordBasePlugin {
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if (!skipSetNextMap) {
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const baseDataExist = this && this.server;
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const layerDataExist = this.server.nextLayer && this.server.nextLayer.layerid;
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if (baseDataExist && (!layerDataExist || this.server.nextLayer.layerid != nextMap))
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if (baseDataExist && (!layerDataExist || this.server.nextLayer.layerid !== nextMap))
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this.server.rcon.execute(`AdminSetNextLayer ${nextMap}`);
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else console.log("[MapVote][1] Bad data (this/this.server). Next layer not set to prevent errors.");
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}
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@ -545,7 +551,7 @@ export default class MapVote extends DiscordBasePlugin {
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getMode(nomination, currentMode) {
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const mapName = nomination.map;
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let modes = nomination.modes;
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let mode = modes[ 0 ];
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let mode = modes[0];
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if (mode === "Any")
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modes = this.voteRules.modes;
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@ -564,10 +570,10 @@ export default class MapVote extends DiscordBasePlugin {
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return mode;
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}
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//TODO: right now if version is set to "Any" no caf layers will be selected
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populateNominations(steamid = null, cmdLayers = [], bypassRaasFilter = false, tries = 10) //gets nomination strings from layer options
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// TODO: right now if version is set to "Any" no caf layers will be selected
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populateNominations(steamid = null, cmdLayers = [], bypassRaasFilter = false, tries = 10) // gets nomination strings from layer options
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{
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this.options.gamemodeWhitelist.forEach((e, k, a) => a[ k ] = e.toUpperCase());
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this.options.gamemodeWhitelist.forEach((e, k, a) => a[k] = e.toUpperCase());
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// this.nominations.push(builtLayerString);
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// this.tallies.push(0);
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@ -588,19 +594,19 @@ export default class MapVote extends DiscordBasePlugin {
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this.nominations = [];
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this.tallies = [];
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this.factionStrings = [];
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let rnd_layers = [];
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const rnd_layers = [];
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const sanitizedLayers = Layers.layers.filter((l) => l.layerid && l.map);
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const maxOptions = this.options.showRerollOption ? 20 : 21;
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const optionAmount = Math.min(maxOptions, this.options.entriesAmount);
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const recentlyPlayedMaps = this.objArrToValArr(this.server.layerHistory.slice(0, this.options.numberRecentMapsToExlude), "layer", "map", "name");
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this.verbose(1, "Recently played maps: " + recentlyPlayedMaps.join(', '));//recentlyPlayedMaps.filter((l) => l && l.map && l.map.name).map((l) => l.map.name).join(', '))
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this.verbose(1, "Recently played maps: " + recentlyPlayedMaps.join(', '));// recentlyPlayedMaps.filter((l) => l && l.map && l.map.name).map((l) => l.map.name).join(', '))
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const isRandomVote = !cmdLayers || cmdLayers.length == 0;
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const isRandomVote = !cmdLayers || cmdLayers.length === 0;
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if (isRandomVote) {
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for (let gm of Object.keys(this.options.minGamemodeEntries)) {
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for (let i = 0; i < +this.options.minGamemodeEntries[ gm ] && cmdLayers.length < optionAmount; i++)
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for (const gm of Object.keys(this.options.minGamemodeEntries)) {
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for (let i = 0; i < +this.options.minGamemodeEntries[gm] && cmdLayers.length < optionAmount; i++)
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cmdLayers.push(`*_${gm}`);
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}
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while (cmdLayers.length < optionAmount)
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@ -614,82 +620,83 @@ export default class MapVote extends DiscordBasePlugin {
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const all_layers = sanitizedLayers.filter((l) =>
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this.options.gamemodeWhitelist.includes(l.gamemode.toUpperCase()) &&
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![ this.server.currentLayer ? this.server.currentLayer.map.name : null, ...recentlyPlayedMaps ].includes(l.map.name) &&
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![this.server.currentLayer ? this.server.currentLayer.map.name : null, ...recentlyPlayedMaps].includes(l.map.name) &&
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(
|
||||
(this.options.layerFilteringMode.toLowerCase() == "blacklist" && !this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))) ||
|
||||
(this.options.layerFilteringMode.toLowerCase() === "blacklist" && !this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))) ||
|
||||
(
|
||||
this.options.layerFilteringMode.toLowerCase() == "whitelist"
|
||||
this.options.layerFilteringMode.toLowerCase() === "whitelist"
|
||||
&& this.options.layerLevelWhitelist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))
|
||||
&& !(this.options.applyBlacklistToWhitelist && this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid)))
|
||||
)
|
||||
)
|
||||
&& !(this.options.factionsBlacklist.find((f) => [ getTranslation(l.teams[ 0 ]), getTranslation(l.teams[ 1 ]) ].includes(f)))
|
||||
&& !(this.options.factionsBlacklist.find((f) => [getTranslation(l.teams[0]), getTranslation(l.teams[1])].includes(f)))
|
||||
);
|
||||
for (let i = 1; i <= Math.min(optionAmount, all_layers.length); i++) {
|
||||
const needMoreRAAS = !bypassRaasFilter && rnd_layers.filter((l) => l.gamemode.toUpperCase() === 'RAAS').length < this.options.minRaasEntries;
|
||||
let l, maxtries = 20;
|
||||
do l = randomElement(needMoreRAAS ? all_layers.filter((l) => l.gamemode.toLowerCase() == "raas") : all_layers); while ((rnd_layers.find(lf => lf.layerid == l.layerid) || rnd_layers.filter(lf => lf.map.name == l.map.name).length > (this.options.allowedSameMapEntries - 1)) && --maxtries >= 0)
|
||||
let l;
|
||||
let maxtries = 20;
|
||||
do l = randomElement(needMoreRAAS ? all_layers.filter((l) => l.gamemode.toLowerCase() === "raas") : all_layers); while ((rnd_layers.find(lf => lf.layerid === l.layerid) || rnd_layers.filter(lf => lf.map.name == l.map.name).length > (this.options.allowedSameMapEntries - 1)) && --maxtries >= 0)
|
||||
if (maxtries > 0 && l) {
|
||||
// this.verbose(1,"Testing layer",l, maxtries);
|
||||
rnd_layers.push(l);
|
||||
this.nominations[ i ] = l.layerid
|
||||
this.tallies[ i ] = 0;
|
||||
this.factionStrings[ i ] = getTranslation(l.teams[ 0 ]) + "-" + getTranslation(l.teams[ 1 ]);
|
||||
this.nominations[i] = l.layerid
|
||||
this.tallies[i] = 0;
|
||||
this.factionStrings[i] = getTranslation(l.teams[0]) + "-" + getTranslation(l.teams[1]);
|
||||
}
|
||||
}
|
||||
// if (!bypassRaasFilter && this.options.gamemodeWhitelist.includes("RAAS") && rnd_layers.filter((l) => l.gamemode === 'RAAS').length < Math.floor(maxOptions / 2)) this.populateNominations();
|
||||
if (this.nominations.length == 0) {
|
||||
if (this.nominations.length === 0) {
|
||||
if (--tries > 0) this.populateNominations(steamid, cmdLayers, bypassRaasFilter, tries);
|
||||
else this.warn("")
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (cmdLayers.length == 1) while (cmdLayers.length < optionAmount) cmdLayers.push(cmdLayers[ 0 ])
|
||||
if (cmdLayers.length === 1) while (cmdLayers.length < optionAmount) cmdLayers.push(cmdLayers[0])
|
||||
|
||||
if (cmdLayers.length <= maxOptions) {
|
||||
let i = 1;
|
||||
for (let cl of cmdLayers) {
|
||||
for (const cl of cmdLayers) {
|
||||
const cls = cl.toLowerCase().split('_');
|
||||
const fLayers = sanitizedLayers.filter((l) => (
|
||||
rnd_layers.filter(l2 => l2.map.name == l.map.name).length < this.options.allowedSameMapEntries &&
|
||||
(![ this.server.currentLayer ? this.server.currentLayer.map.name : null, ...recentlyPlayedMaps ].includes(l.map.name) || cls[ 2 ]) &&
|
||||
rnd_layers.filter(l2 => l2.map.name === l.map.name).length < this.options.allowedSameMapEntries &&
|
||||
(![this.server.currentLayer ? this.server.currentLayer.map.name : null, ...recentlyPlayedMaps].includes(l.map.name) || cls[2]) &&
|
||||
(
|
||||
(
|
||||
(this.options.layerFilteringMode.toLowerCase() == "blacklist" && !this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))) ||
|
||||
(this.options.layerFilteringMode.toLowerCase() === "blacklist" && !this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))) ||
|
||||
(
|
||||
this.options.layerFilteringMode.toLowerCase() == "whitelist"
|
||||
this.options.layerFilteringMode.toLowerCase() === "whitelist"
|
||||
&& this.options.layerLevelWhitelist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))
|
||||
&& !(this.options.applyBlacklistToWhitelist && this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid)))
|
||||
)
|
||||
) || cls[ 2 ]
|
||||
) || cls[2]
|
||||
)
|
||||
&& (
|
||||
(cls[ 0 ] == "*" || l.layerid.toLowerCase().startsWith(cls[ 0 ]))
|
||||
|| (cls[ 0 ].toLowerCase().startsWith('f:') && [ getTranslation(l.teams[ 0 ]), getTranslation(l.teams[ 1 ]) ].includes(cls[ 0 ].substring(2).toUpperCase()))
|
||||
(cls[0] === "*" || l.layerid.toLowerCase().startsWith(cls[0]))
|
||||
|| (cls[0].toLowerCase().startsWith('f:') && [getTranslation(l.teams[0]), getTranslation(l.teams[1])].includes(cls[0].substring(2).toUpperCase()))
|
||||
)
|
||||
&& (l.gamemode.toLowerCase().startsWith(cls[ 1 ]) || (!cls[ 1 ] && this.options.gamemodeWhitelist.includes(l.gamemode.toUpperCase())))
|
||||
&& (!cls[ 2 ] || l.version.toLowerCase().startsWith("v" + cls[ 2 ].replace(/v/gi, '')))
|
||||
&& (l.gamemode.toLowerCase().startsWith(cls[1]) || (!cls[1] && this.options.gamemodeWhitelist.includes(l.gamemode.toUpperCase())))
|
||||
&& (!cls[2] || l.version.toLowerCase().startsWith("v" + cls[2].replace(/v/gi, '')))
|
||||
// && !(this.options.factionsBlacklist.find((f) => [ getTranslation(l.teams[ 0 ]), getTranslation(l.teams[ 1 ]) ].includes(f)))
|
||||
&& (cls[ 2 ] || !(
|
||||
&& (cls[2] || !(
|
||||
this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))
|
||||
|| this.options.factionsBlacklist.find((f) => [ getTranslation(l.teams[ 0 ]), getTranslation(l.teams[ 1 ]) ].includes(f))
|
||||
|| this.options.factionsBlacklist.find((f) => [getTranslation(l.teams[0]), getTranslation(l.teams[1])].includes(f))
|
||||
))
|
||||
));
|
||||
if (fLayers.length == 0) continue;
|
||||
if (fLayers.length === 0) continue;
|
||||
// this.verbose(1, 'fLayers', fLayers.map(l => l.layerid));
|
||||
// this.verbose(1, 'rnd_layers', rnd_layers.map(l => l.layerid));
|
||||
let l, maxtries = 10;
|
||||
do l = randomElement(fLayers); while ((rnd_layers.filter(lf => lf.map.name == l.map.name).length > (this.options.allowedSameMapEntries - 1)) && --maxtries >= 0)
|
||||
let l;
|
||||
let maxtries = 10;
|
||||
do l = randomElement(fLayers); while ((rnd_layers.filter(lf => lf.map.name === l.map.name).length > (this.options.allowedSameMapEntries - 1)) && --maxtries >= 0)
|
||||
if (l) {
|
||||
rnd_layers.push(l);
|
||||
this.nominations[ i ] = l.layerid
|
||||
this.tallies[ i ] = 0;
|
||||
this.factionStrings[ i ] = getTranslation(l.teams[ 0 ]) + "-" + getTranslation(l.teams[ 1 ]);
|
||||
this.nominations[i] = l.layerid
|
||||
this.tallies[i] = 0;
|
||||
this.factionStrings[i] = getTranslation(l.teams[0]) + "-" + getTranslation(l.teams[1]);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (steamid) {
|
||||
} else if (steamid) {
|
||||
this.warn(steamid, "You cannot start a vote with more than " + maxOptions + " options");
|
||||
return;
|
||||
}
|
||||
@ -706,27 +713,29 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
this.newVoteOptions.bypassRaasFilter = bypassRaasFilter;
|
||||
this.newVoteOptions.cmdLayers = cmdLayers;
|
||||
|
||||
this.nominations[ 0 ] = "Reroll vote list with random options"
|
||||
this.tallies[ 0 ] = 0;
|
||||
this.factionStrings[ 0 ] = "";
|
||||
this.nominations[0] = "Reroll vote list with random options"
|
||||
this.tallies[0] = 0;
|
||||
this.factionStrings[0] = "";
|
||||
}
|
||||
|
||||
if (this.nominations[ 1 ] != "")
|
||||
this.server.rcon.execute(`AdminSetNextLayer ${this.nominations[ 1 ]} `);
|
||||
if (this.nominations[1] !== "")
|
||||
this.server.rcon.execute(`AdminSetNextLayer ${this.nominations[1]} `);
|
||||
|
||||
function getTranslation(layer) {
|
||||
if (translations[ layer.faction ]) return translations[ layer.faction ]
|
||||
if (translations[layer.faction]) return translations[layer.faction]
|
||||
else if (layer.faction) {
|
||||
const f = layer.faction.split(' ');
|
||||
let fTag = "";
|
||||
f.forEach((e) => { fTag += e[ 0 ] });
|
||||
f.forEach((e) => {
|
||||
fTag += e[0]
|
||||
});
|
||||
return fTag.toUpperCase();
|
||||
} else return "Unknown"
|
||||
}
|
||||
}
|
||||
|
||||
//checks if there are enough players to start voting, if not binds itself to player connected
|
||||
//when there are enough players it clears old votes, sets up new nominations, and starts broadcast
|
||||
// checks if there are enough players to start voting, if not binds itself to player connected
|
||||
// when there are enough players it clears old votes, sets up new nominations, and starts broadcast
|
||||
beginVoting(force = false, steamid = null, cmdLayers = []) {
|
||||
if (!this.options.automaticVoteStart && !force) return;
|
||||
|
||||
@ -734,12 +743,14 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
const playerCount = this.server.players.length;
|
||||
const minPlayers = this.options.minPlayersForVote;
|
||||
|
||||
if (this.votingEnabled) //voting has already started
|
||||
if (this.votingEnabled) // voting has already started
|
||||
return;
|
||||
|
||||
|
||||
if (playerCount < minPlayers && !force) {
|
||||
this.autovotestart = setTimeout(() => { this.beginVoting(force, steamid, cmdLayers) }, 60 * 1000)
|
||||
this.autovotestart = setTimeout(() => {
|
||||
this.beginVoting(force, steamid, cmdLayers)
|
||||
}, 60 * 1000)
|
||||
return;
|
||||
}
|
||||
|
||||
@ -765,7 +776,7 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
this.verbose(1, 'No winning layer available', winningLayerId)
|
||||
return;
|
||||
}
|
||||
const winnerLayer = Layers.layers.find((l) => l.layerid == winningLayerId);
|
||||
const winnerLayer = Layers.layers.find((l) => l.layerid === winningLayerId);
|
||||
const fancyWinner = this.formatFancyLayer(winnerLayer);
|
||||
|
||||
// this.verbose(1, "Winning layer", winnerLayer, fancyWinner)
|
||||
@ -800,12 +811,12 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
},
|
||||
{
|
||||
name: 'Team 1',
|
||||
value: winnerLayer.teams[ 0 ].faction,
|
||||
value: winnerLayer.teams[0].faction,
|
||||
inline: true
|
||||
},
|
||||
{
|
||||
name: 'Team 2',
|
||||
value: winnerLayer.teams[ 1 ].faction,
|
||||
value: winnerLayer.teams[1].faction,
|
||||
inline: true
|
||||
},
|
||||
],
|
||||
@ -829,51 +840,54 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
this.newVoteTimeout = clearTimeout(this.newVoteTimeout);
|
||||
this.endVotingTimeout = clearTimeout(this.endVotingTimeout);
|
||||
}
|
||||
|
||||
objArrToValArr(arr, ...key) {
|
||||
let vet = [];
|
||||
for (let o of arr) {
|
||||
const vet = [];
|
||||
for (const o of arr) {
|
||||
let obj = o;
|
||||
for (let k of key) {
|
||||
if (obj[ k ])
|
||||
obj = obj[ k ];
|
||||
for (const k of key) {
|
||||
if (obj[k])
|
||||
obj = obj[k];
|
||||
}
|
||||
vet.push(obj);
|
||||
}
|
||||
return vet;
|
||||
}
|
||||
//sends a message about nominations through a broadcast
|
||||
//NOTE: max squad broadcast message length appears to be 485 characters
|
||||
//Note: broadcast strings with multi lines are very strange
|
||||
|
||||
// sends a message about nominations through a broadcast
|
||||
// NOTE: max squad broadcast message length appears to be 485 characters
|
||||
// Note: broadcast strings with multi lines are very strange
|
||||
async broadcastNominations() {
|
||||
if (this.nominations.length > 0 && this.votingEnabled) {
|
||||
await this.broadcast(this.options.voteBroadcastMessage);
|
||||
let allNominationStrings = []
|
||||
const allNominationStrings = []
|
||||
let nominationStrings = [];
|
||||
|
||||
for (let choice = 1; choice < this.nominations.length; choice++) {
|
||||
choice = Number(choice);
|
||||
let vLayer = Layers.layers.find(e => e.layerid == this.nominations[ choice ]);
|
||||
const vLayer = Layers.layers.find(e => e.layerid === this.nominations[choice]);
|
||||
|
||||
const formattedChoide = this.formatChoice(choice, this.formatFancyLayer(vLayer), this.tallies[ choice ], (this.options.hideVotesCount || this.firstBroadcast))
|
||||
const formattedChoide = this.formatChoice(choice, this.formatFancyLayer(vLayer), this.tallies[choice], (this.options.hideVotesCount || this.firstBroadcast))
|
||||
nominationStrings.push(formattedChoide);
|
||||
allNominationStrings.push(formattedChoide);
|
||||
|
||||
if (nominationStrings.length == 3) {
|
||||
if (nominationStrings.length === 3) {
|
||||
await this.broadcast(nominationStrings.join("\n"));
|
||||
nominationStrings = [];
|
||||
}
|
||||
}
|
||||
|
||||
if (this.nominations[ 0 ]) nominationStrings.push(this.formatChoice(0, this.nominations[ 0 ], this.tallies[ 0 ], (this.options.hideVotesCount || this.firstBroadcast)))
|
||||
if (this.nominations[0]) nominationStrings.push(this.formatChoice(0, this.nominations[0], this.tallies[0], (this.options.hideVotesCount || this.firstBroadcast)))
|
||||
await this.broadcast(nominationStrings.join("\n"));
|
||||
|
||||
if (this.firstBroadcast)
|
||||
await this.logVoteToDiscord(allNominationStrings.join("\n"))
|
||||
this.firstBroadcast = false;
|
||||
}
|
||||
//const winners = this.currentWinners;
|
||||
//await this.msgBroadcast(`Current winner${winners.length > 1 ? "s" : ""}: ${winners.join(", ")}`);
|
||||
// const winners = this.currentWinners;
|
||||
// await this.msgBroadcast(`Current winner${winners.length > 1 ? "s" : ""}: ${winners.join(", ")}`);
|
||||
}
|
||||
|
||||
formatFancyLayer(layer) {
|
||||
const translations = {
|
||||
'United States Army': "USA",
|
||||
@ -888,11 +902,11 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
'Insurgent Forces': "INS",
|
||||
'Unknown': "Unk"
|
||||
}
|
||||
const factionString = getTranslation(layer.teams[ 0 ]) + "-" + getTranslation(layer.teams[ 1 ]);
|
||||
const factionString = getTranslation(layer.teams[0]) + "-" + getTranslation(layer.teams[1]);
|
||||
|
||||
const helis = layer.teams[ 0 ].numberOfHelicopters + layer.teams[ 1 ].numberOfHelicopters
|
||||
const tanks = layer.teams[ 0 ].numberOfTanks + layer.teams[ 1 ].numberOfTanks
|
||||
let assets = [];
|
||||
const helis = layer.teams[0].numberOfHelicopters + layer.teams[1].numberOfHelicopters
|
||||
const tanks = layer.teams[0].numberOfTanks + layer.teams[1].numberOfTanks
|
||||
const assets = [];
|
||||
if (helis > 0) assets.push('Helis');
|
||||
if (tanks > 0) assets.push('Tanks');
|
||||
const vehiclesString = assets.join('-');
|
||||
@ -905,11 +919,13 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
.replace(/\{main_assets\}/i, vehiclesString)
|
||||
|
||||
function getTranslation(t) {
|
||||
if (translations[ t.faction ]) return translations[ t.faction ]
|
||||
if (translations[t.faction]) return translations[t.faction]
|
||||
else {
|
||||
const f = t.faction.split(' ');
|
||||
let fTag = "";
|
||||
f.forEach((e) => { fTag += e[ 0 ] });
|
||||
f.forEach((e) => {
|
||||
fTag += e[0]
|
||||
});
|
||||
return fTag.toUpperCase();
|
||||
}
|
||||
}
|
||||
@ -917,7 +933,7 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
|
||||
getLayersFromStringId(stringid) {
|
||||
const cls = stringid.toLowerCase().split('_');
|
||||
const ret = Layers.layers.filter((l) => ((cls[ 0 ] == "*" || l.layerid.toLowerCase().startsWith(cls[ 0 ])) && (l.gamemode.toLowerCase().startsWith(cls[ 1 ]) || (!cls[ 1 ] && [ 'RAAS', 'AAS', 'INVASION' ].includes(l.gamemode.toUpperCase()))) && (!cls[ 2 ] || parseInt(l.version.toLowerCase().replace(/v/gi, '')) == parseInt(cls[ 2 ].replace(/v/gi, '')))));
|
||||
const ret = Layers.layers.filter((l) => ((cls[0] === "*" || l.layerid.toLowerCase().startsWith(cls[0])) && (l.gamemode.toLowerCase().startsWith(cls[1]) || (!cls[1] && ['RAAS', 'AAS', 'INVASION'].includes(l.gamemode.toUpperCase()))) && (!cls[2] || parseInt(l.version.toLowerCase().replace(/v/gi, '')) == parseInt(cls[2].replace(/v/gi, '')))));
|
||||
// this.verbose(1,"layers from string",stringid,cls,ret)
|
||||
return ret;
|
||||
}
|
||||
@ -927,7 +943,7 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
for (let choice in this.nominations) {
|
||||
choice = Number(choice);
|
||||
|
||||
let vLayer = Layers.layers.find(e => e.layerid == this.nominations[ choice ]);
|
||||
const vLayer = Layers.layers.find(e => e.layerid === this.nominations[choice]);
|
||||
// const allVecs = vLayer.teams[0].vehicles.concat(vLayer.teams[1].vehicles);
|
||||
// const helis = vLayer?.teams[ 0 ].numberOfHelicopters || 0 + vLayer?.teams[ 1 ].numberOfHelicopters || 0
|
||||
// const tanks = vLayer?.teams[ 0 ].numberOfTanks || 0 + vLayer?.teams[ 1 ].numberOfTanks || 0
|
||||
@ -936,7 +952,7 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
// if (tanks > 0) assets.push('Tanks');
|
||||
// const vehiclesString = ' ' + assets.join('-');
|
||||
// await this.msgDirect(steamID, formatChoice(choice, this.nominations[ choice ], this.tallies[ choice ]));
|
||||
strMsg += (steamID, this.formatChoice(choice, this.nominations[ choice ], this.tallies[ choice ])) + "\n";
|
||||
strMsg += (steamID, this.formatChoice(choice, this.nominations[choice], this.tallies[choice])) + "\n";
|
||||
}
|
||||
strMsg.trim();
|
||||
if (steamID) this.warn(steamID, strMsg)
|
||||
@ -945,7 +961,7 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
// await this.msgDirect(steamID, `Current winner${winners.length > 1 ? "s" : ""}: ${winners.join(", ")}`);
|
||||
}
|
||||
|
||||
//counts a vote from a player and adds it to tallies
|
||||
// counts a vote from a player and adds it to tallies
|
||||
async registerVote(steamID, nominationIndex, playerName) {
|
||||
// nominationIndex -= 1; // shift indices from display range
|
||||
if (nominationIndex < 0 || nominationIndex > this.nominations.length) {
|
||||
@ -953,13 +969,13 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
return;
|
||||
}
|
||||
|
||||
const previousVote = this.trackedVotes[ steamID ];
|
||||
this.trackedVotes[ steamID ] = nominationIndex;
|
||||
const previousVote = this.trackedVotes[steamID];
|
||||
this.trackedVotes[steamID] = nominationIndex;
|
||||
|
||||
this.tallies[ nominationIndex ] += 1;
|
||||
this.tallies[nominationIndex] += 1;
|
||||
if (previousVote !== undefined)
|
||||
this.tallies[ previousVote ] -= 1;
|
||||
await this.warn(steamID, `Registered vote: ${this.nominations[ nominationIndex ].replace(/\_/gi, ' ').replace(/\sv\d{1,2}/gi, '')} ${this.factionStrings[ nominationIndex ]} ` + (this.options.hideVotesCount ? `` : `(${this.tallies[ nominationIndex ]} votes)`));
|
||||
this.tallies[previousVote] -= 1;
|
||||
await this.warn(steamID, `Registered vote: ${this.nominations[nominationIndex].replace(/\_/gi, ' ').replace(/\sv\d{1,2}/gi, '')} ${this.factionStrings[nominationIndex]} ` + (this.options.hideVotesCount ? `` : `(${this.tallies[nominationIndex]} votes)`));
|
||||
// await this.msgDirect(steamID, `Registered vote`);// ${this.nominations[ nominationIndex ]} ${this.factionStrings[ nominationIndex ]} (${this.tallies[ nominationIndex ]} votes)`);
|
||||
// await this.msgDirect(steamID, `${this.nominations[ nominationIndex ]} (${this.tallies[ nominationIndex ]} votes)`);
|
||||
// await this.msgDirect(steamID, `${this.factionStrings[ nominationIndex ]}`);
|
||||
@ -983,14 +999,14 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
});
|
||||
}
|
||||
|
||||
//removes a players vote if they disconnect from the sever
|
||||
// removes a players vote if they disconnect from the sever
|
||||
clearVote() {
|
||||
const currentPlayers = this.server.players.map((p) => p.steamID);
|
||||
for (const steamID in this.trackedVotes) {
|
||||
if (!(currentPlayers.includes(steamID))) {
|
||||
const vote = this.trackedVotes[ steamID ];
|
||||
this.tallies[ vote ] -= 1;
|
||||
delete this.trackedVotes[ steamID ];
|
||||
const vote = this.trackedVotes[steamID];
|
||||
this.tallies[vote] -= 1;
|
||||
delete this.trackedVotes[steamID];
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -998,12 +1014,12 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
restorePersistentData() {
|
||||
this.verbose(1, `Restoring persistent data from: ${this.options.persistentDataFile}`)
|
||||
|
||||
if (this.options.persistentDataFile == "") return;
|
||||
if (this.options.persistentDataFile === "") return;
|
||||
|
||||
if (!fs.existsSync(this.options.persistentDataFile)) return;
|
||||
|
||||
let bkData = fs.readFileSync(this.options.persistentDataFile);
|
||||
if (bkData == "") return;
|
||||
if (bkData === "") return;
|
||||
|
||||
try {
|
||||
bkData = JSON.parse(bkData)
|
||||
@ -1011,14 +1027,14 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
this.verbose(1, "Error restoring persistent data", e)
|
||||
return
|
||||
}
|
||||
if (bkData.manualRestartSender && bkData.manualRestartSender != "") {
|
||||
if (bkData.manualRestartSender && bkData.manualRestartSender !== "") {
|
||||
(async () => {
|
||||
await this.warn(bkData.manualRestartSender, `SquadJS has completed the restart.\nPersistent data restored.`)
|
||||
this.verbose(1, `Restart confirmation sent to SteamID: "${bkData.manualRestartSender}"`)
|
||||
})()
|
||||
}
|
||||
|
||||
for (let k in bkData.server) this.server[ k ] = bkData.server[ k ];
|
||||
for (const k in bkData.server) this.server[k] = bkData.server[k];
|
||||
|
||||
const maxSecondsDiffierence = 60
|
||||
if ((new Date() - new Date(bkData.saveDateTime)) / 1000 > maxSecondsDiffierence) return
|
||||
@ -1028,7 +1044,7 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
// if (bkData.custom.layerHistory) this.server.layerHistory = Layers.layers.filter(l => bkData.custom.layerHistory.includes(l.layerid));
|
||||
this.verbose(1, "Recently played maps: " + this.server.layerHistory.filter((l) => l && l.map && l.map.name).map((l) => l.layer.map.name).join(', '))
|
||||
|
||||
for (let k in bkData.plugin) this[ k ] = bkData.plugin[ k ];
|
||||
for (const k in bkData.plugin) this[k] = bkData.plugin[k];
|
||||
if (this.votingEnabled) {
|
||||
this.broadcastIntervalTask = setInterval(this.broadcastNominations, toMils(this.options.voteBroadcastInterval));
|
||||
}
|
||||
@ -1036,7 +1052,7 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
|
||||
|
||||
savePersistentData(steamID = null) {
|
||||
if (this.options.persistentDataFile == "") return;
|
||||
if (this.options.persistentDataFile === "") return;
|
||||
|
||||
const saveDt = {
|
||||
custom: {
|
||||
@ -1061,14 +1077,14 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
fs.writeFileSync(this.options.persistentDataFile, JSON.stringify(saveDt, null, 2))
|
||||
}
|
||||
|
||||
//calculates the current winner(s) of the vote and returns thier strings in an array
|
||||
// calculates the current winner(s) of the vote and returns thier strings in an array
|
||||
get currentWinners() {
|
||||
const ties = [];
|
||||
|
||||
let highestScore = -Infinity;
|
||||
const allScoreZero = this.tallies.find(s => s > 0) ? false : true;
|
||||
for (let choice in this.tallies) {
|
||||
const score = this.tallies[ choice ];
|
||||
const allScoreZero = !this.tallies.find(s => s > 0);
|
||||
for (const choice in this.tallies) {
|
||||
const score = this.tallies[choice];
|
||||
if (score >= this.options.minimumVotesToAcceptResult || allScoreZero) {
|
||||
if (score < highestScore)
|
||||
continue;
|
||||
@ -1076,14 +1092,13 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
highestScore = score;
|
||||
ties.length = 0;
|
||||
ties.push(choice);
|
||||
}
|
||||
else // equal
|
||||
} else // equal
|
||||
ties.push(choice);
|
||||
}
|
||||
this.verbose(1, 'Ties', ties, ties.map(i => this.nominations[ i ]))
|
||||
this.verbose(1, 'Ties', ties, ties.map(i => this.nominations[i]))
|
||||
}
|
||||
|
||||
return ties.map(i => this.nominations[ i ]);
|
||||
return ties.map(i => this.nominations[i]);
|
||||
}
|
||||
|
||||
async updateLayerList() {
|
||||
@ -1095,59 +1110,35 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
return;
|
||||
}
|
||||
|
||||
this.verbose(1, 'Pulling updated layer list...');
|
||||
const response = await axios.get(
|
||||
'https://raw.githubusercontent.com/Squad-Wiki/squad-wiki-pipeline-map-data/master/completed_output/_Current%20Version/finished.json'
|
||||
);
|
||||
|
||||
for (const layer of response.data.Maps) {
|
||||
if (!Layers.layers.find((e) => e.layerid == layer.rawName)) Layers.layers.push(new Layer(layer));
|
||||
if (!Layers.layers.find((e) => e.layerid === layer.rawName)){
|
||||
const hellolayer = new Layer(layer);
|
||||
Layers._layers.set(hellolayer.layerid, hellolayer);
|
||||
}
|
||||
}
|
||||
|
||||
const sheetCsv = (await axios.get('https://docs.google.com/spreadsheets/d/14x8OMhZB1gfYjggKrNvxIAsPJ0IKTQgaKlsvSjnooQc/gviz/tq?tqx=out:csv&sheet=Map%20Layers')).data?.replace(/\"/g, '')?.split('\n') || []//.map((l) => l.split(','))
|
||||
// this.verbose(1, 'Sheet', sheetCsv)
|
||||
sheetCsv.shift();
|
||||
// this.verbose(1, 'Sheet', Layers.layers.length, sheetCsv.length, sheetCsv.find(l => l.includes("Manicouagan_RAAS_v1")))
|
||||
|
||||
const rconLayers = (await this.server.rcon.execute('ListLayers'))?.split('\n') || [];
|
||||
rconLayers.shift();
|
||||
|
||||
if (rconLayers.length > 0) Layers.layers = Layers.layers.filter((l) => l != null && rconLayers.includes(l.layerid))
|
||||
// this.verbose(1, 'RCON Layers', rconLayers.length, this.mapLayer(rconLayers[ 0 ]))
|
||||
if (sheetCsv.length > 0) {
|
||||
for (const layer of rconLayers) {
|
||||
if (!Layers.layers.find((e) => e?.layerid == layer)) {
|
||||
let newLayer = this.mapLayer(layer);
|
||||
if (!newLayer) continue;
|
||||
for (const layer of rconLayers) {
|
||||
if (!Layers.layers.find((e) => e?.layerid === layer)) {
|
||||
const newLayer = this.mapLayer(layer);
|
||||
if (!newLayer) continue;
|
||||
|
||||
const csvLayer = sheetCsv.find(l => l.includes(newLayer?.layerid))?.split(',');
|
||||
// console.log(newLayer.layerid, csvLayer[ 2 ]);
|
||||
if (csvLayer) {
|
||||
if (csvLayer[ 6 ]) newLayer.teams[ 0 ].faction = csvLayer[ 6 ]
|
||||
newLayer.teams[ 0 ].name = newLayer.teams[ 0 ].faction
|
||||
if (csvLayer[ 9 ]) newLayer.teams[ 0 ].numberOfTanks = parseNumberOfAssets(csvLayer[ 9 ])
|
||||
if (csvLayer[ 13 ]) newLayer.teams[ 0 ].numberOfHelicopters = parseNumberOfAssets(csvLayer[ 13 ])
|
||||
if (csvLayer[ 5 ]) newLayer.teams[ 0 ].commander = csvLayer[ 5 ].toLowerCase() == 'yes'
|
||||
|
||||
if (csvLayer[ 10 ]) newLayer.teams[ 1 ].faction = csvLayer[ 10 ]
|
||||
newLayer.teams[ 1 ].name = newLayer.teams[ 1 ].faction
|
||||
newLayer.teams[ 1 ].numberOfTanks = newLayer.teams[ 0 ].numberOfTanks
|
||||
newLayer.teams[ 1 ].numberOfHelicopters = newLayer.teams[ 0 ].numberOfHelicopters
|
||||
newLayer.teams[ 1 ].commander = newLayer.teams[ 0 ].commander
|
||||
}
|
||||
|
||||
if (Layers._layers && Layers._layers instanceof Map)
|
||||
Layers._layers.set(newLayer.layerid, newLayer);
|
||||
else
|
||||
Layers.layers.push(newLayer);
|
||||
}
|
||||
if (Layers._layers && Layers._layers instanceof Map)
|
||||
Layers._layers.set(newLayer.layerid, newLayer);
|
||||
else
|
||||
Layers.layers.push(newLayer);
|
||||
}
|
||||
}
|
||||
|
||||
this.verbose(1, 'Layer list updated', Layers.layers.length, 'total layers');
|
||||
|
||||
// this.verbose(1, 'Layers', Layers.layers);
|
||||
function parseNumberOfAssets(string) {
|
||||
return /^x(\d)/.exec(string)[ 1 ]
|
||||
return /^x(\d)/.exec(string)[1]
|
||||
}
|
||||
}
|
||||
|
||||
@ -1156,12 +1147,12 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
// this.verbose(1, 'Parsing layer', l)
|
||||
const gl = /^((?<mod>\w+_))?(?<level>\w+)_(?<gamemode>\w+)_(?<version>\w+)$/i.exec(l)?.groups
|
||||
// this.verbose(1, 'Parsed layer', gl)
|
||||
if (!gl || Object.keys(gl).length != 3) return;
|
||||
if (!gl || Object.keys(gl).length !== 3) return;
|
||||
|
||||
if (!gl.level) this.verbose(1, 'Empty level', gl)
|
||||
|
||||
let teams = []
|
||||
for (const t of [ 'team1', 'team2' ]) {
|
||||
const teams = []
|
||||
for (const t of ['team1', 'team2']) {
|
||||
teams.push({
|
||||
faction: 'Unknown',
|
||||
name: 'Unknown',
|
||||
@ -1202,7 +1193,7 @@ export default class MapVote extends DiscordBasePlugin {
|
||||
}
|
||||
|
||||
function randomElement(array) {
|
||||
return array[ Math.floor(Math.random() * array.length) ];
|
||||
return array[Math.floor(Math.random() * array.length)];
|
||||
}
|
||||
|
||||
function toMils(min) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user