seeding mode fix

This commit is contained in:
Fantino Davide 2022-09-07 12:47:39 +02:00
parent eff61df152
commit c9458063e4

View File

@ -138,7 +138,7 @@ export default class MapVote extends BasePlugin {
setSeedingMode() { setSeedingMode() {
// setTimeout(()=>{this.msgDirect('76561198419229279',"MV\ntest\ntest")},1000) // setTimeout(()=>{this.msgDirect('76561198419229279',"MV\ntest\ntest")},1000)
// this.msgBroadcast("[MapVote] Seeding mode active") // this.msgBroadcast("[MapVote] Seeding mode active")
if (this && this.options && this.server && this.options.automaticSeedingMode && ((this.server.nextLayer && this.server.nextLayer.gamemode.toLowerCase() != "seed") || this.server.currentLayer.layerid == this.server.nextLayer.layerid)) { if (this && this.options && this.server && this.options.automaticSeedingMode && ((this.server.nextLayer && this.server.nextLayer.gamemode.toLowerCase() != "seed") || (this.server.currentLayer && this.server.nextLayer && this.server.currentLayer.layerid == this.server.nextLayer.layerid))) {
const seedingMaps = Layers.layers.filter((l) => l.gamemode.toUpperCase() == "SEED" && l.layerid != this.server.currentLayer.layerid && !this.options.layerLevelBlacklist.find((fl) => l.layerid.toLowerCase().startsWith(fl.toLowerCase()))) const seedingMaps = Layers.layers.filter((l) => l.gamemode.toUpperCase() == "SEED" && l.layerid != this.server.currentLayer.layerid && !this.options.layerLevelBlacklist.find((fl) => l.layerid.toLowerCase().startsWith(fl.toLowerCase())))
const nextMap = randomElement(seedingMaps).layerid; const nextMap = randomElement(seedingMaps).layerid;