mirror of
https://github.com/AsgardEternal/squad-js-map-vote.git
synced 2025-01-23 16:03:53 -06:00
seeding mode fix
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parent
00bcb2c3d0
commit
cc0a391b24
35
mapvote.js
35
mapvote.js
@ -108,9 +108,9 @@ export default class MapVote extends BasePlugin {
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this.nominations = [];
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this.factionStrings = [];
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setTimeout(this.beginVoting, toMils(this.options.voteWaitTimeFromMatchStart));
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this.setSeedingMode();
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setTimeout(this.setSeedingMode, 30000);
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}
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async onPlayerDisconnected() {
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if (!this.votingEnabled) return;
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await this.server.updatePlayerList();
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@ -118,13 +118,14 @@ export default class MapVote extends BasePlugin {
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this.updateNextMap();
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this.setSeedingMode();
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}
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setSeedingMode(){
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if(this.options.automaticSeedingMode && Layers.layers.filter((l)=>l.layerid == server.nextLayer)[0].gamemode.toLowerCase()!="seed"){
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const mapBlacklist = ["BlackCoast"];
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const seedingMaps = Layers.layers.filter((l) => l.gamemode.toUpperCase()=="SEED" && !mapBlacklist.includes(l.classname))
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setSeedingMode() {
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if (this.options.automaticSeedingMode && (this.server.nextLayer.gamemode.toLowerCase() != "seed" || this.server.currentLayer.layerid == this.server.nextLayer.layerid)) {
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const mapBlacklist = [ "BlackCoast" ];
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const seedingMaps = Layers.layers.filter((l) => l.gamemode.toUpperCase() == "SEED" && !mapBlacklist.includes(l.classname) && l.layerid != this.server.currentLayer.layerid)
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const nextMap = randomElement(seedingMaps).layerid;
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if(this.server.players && this.server.players.length < 20){
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if (this.server.players && this.server.players.length < 20) {
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this.verbose(1, 'Going into seeding mode.');
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this.server.rcon.execute(`AdminSetNextLayer ${nextMap}`);
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}
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@ -250,7 +251,7 @@ export default class MapVote extends BasePlugin {
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}
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//TODO: right now if version is set to "Any" no caf layers will be selected
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populateNominations(steamid = null, cmdLayers = null, bypassRaasFilter = false) //gets nomination strings from layer options
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populateNominations(steamid = null, cmdLayers = [], bypassRaasFilter = false) //gets nomination strings from layer options
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{
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// this.nominations.push(builtLayerString);
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// this.tallies.push(0);
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@ -272,11 +273,12 @@ export default class MapVote extends BasePlugin {
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this.factionStrings = [];
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let rnd_layers = [];
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// let rnd_layers = [];
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if (cmdLayers.length==0) {
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if (cmdLayers.length == 0) {
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const all_layers = Layers.layers.filter((l) => [ 'RAAS', 'AAS', 'INVASION' ].includes(l.gamemode.toUpperCase()));
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for (let i = 0; i < 6; i++) {
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// rnd_layers.push(all_layers[Math.floor(Math.random()*all_layers.length)]);
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let l = randomElement(all_layers);
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let l;
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do l = randomElement(all_layers); while (rnd_layers.includes(l))
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rnd_layers.push(l);
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this.nominations.push(l.layerid)
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this.tallies.push(0);
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@ -284,11 +286,14 @@ export default class MapVote extends BasePlugin {
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}
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if (!bypassRaasFilter && rnd_layers.filter((l) => l.gamemode === 'RAAS').length < 3) this.populateNominations();
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} else {
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if (cmdLayers.length == 1 && cmdLayers[0].split('_')[0]=="*") for (let i = 0; i < 5; i++) cmdLayers.push(cmdLayers[ 0 ])
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if (cmdLayers.length <= 6)
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for (let cl of cmdLayers) {
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const cls = cl.split('_');
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const fLayers = Layers.layers.filter((l) => ((l.classname.toLowerCase().startsWith(cls[ 0 ]) || cls[0]=="*") && (l.gamemode.toLowerCase().startsWith(cls[ 1 ]) || (!cls[ 1 ] && [ 'RAAS', 'AAS', 'INVASION' ].includes(l.gamemode.toUpperCase()))) && (!cls[ 2 ] || l.version.toLowerCase().startsWith("v" + cls[ 2 ].replace(/v/gi, '')))));
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let l = fLayers[ Math.floor(Math.random() * fLayers.length) ]; rnd_layers.push(l);
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const fLayers = Layers.layers.filter((l) => ((cls[ 0 ] == "*" || l.classname.toLowerCase().startsWith(cls[ 0 ])) && (l.gamemode.toLowerCase().startsWith(cls[ 1 ]) || (!cls[ 1 ] && [ 'RAAS', 'AAS', 'INVASION' ].includes(l.gamemode.toUpperCase()))) && (!cls[ 2 ] || l.version.toLowerCase().startsWith("v" + cls[ 2 ].replace(/v/gi, '')))));
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let l;
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do l = randomElement(fLayers); while (rnd_layers.includes(l))
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rnd_layers.push(l);
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this.nominations.push(l.layerid)
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this.tallies.push(0);
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this.factionStrings.push(getTranslation(l.teams[ 0 ]) + "-" + getTranslation(l.teams[ 1 ]));
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@ -350,7 +355,7 @@ export default class MapVote extends BasePlugin {
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//NOTE: max squad broadcast message length appears to be 485 characters
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//Note: broadcast strings with multi lines are very strange
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async broadcastNominations() {
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if(this.nominations.length>0){
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if (this.nominations.length > 0) {
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await this.msgBroadcast("✯ MAPVOTE ✯ Vote for the next map by writing in chat the corresponding number!\n");
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let nominationStrings = [];
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for (let choice in this.nominations) {
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@ -358,7 +363,7 @@ export default class MapVote extends BasePlugin {
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nominationStrings.push(formatChoice(choice, this.nominations[ choice ].replace(/\_/gi, ' ').replace(/\sv\d{1,2}/gi, '') + ' ' + this.factionStrings[ choice ], this.tallies[ choice ], this.firstBroadcast));
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}
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await this.msgBroadcast(nominationStrings.join("\n"));
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this.firstBroadcast = false;
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}
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//const winners = this.currentWinners;
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