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https://github.com/AsgardEternal/squad-js-map-vote.git
synced 2025-01-23 20:43:52 -06:00
feat: !vote start mapname output full list
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commit
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20
mapvote.js
20
mapvote.js
@ -490,7 +490,7 @@ export default class MapVote extends DiscordBasePlugin {
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this.tallies = [];
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this.factionStrings = [];
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let rnd_layers = [];
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const sanitizedLayers = Layers.layers.filter((l) => l.layerid && l.map);
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const maxOptions = this.options.showRerollOption ? 5 : 6;
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if (!cmdLayers || cmdLayers.length == 0) {
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@ -508,7 +508,7 @@ export default class MapVote extends DiscordBasePlugin {
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&& !(this.options.applyBlacklistToWhitelist && this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid)))
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)
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)
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&& !(removeCafLayers && this.options.factionsBlacklist.find((f)=>[ getTranslation(l.teams[ 0 ].faction), getTranslation(l.teams[ 1 ].faction) ].includes(f)))
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&& !(this.options.factionsBlacklist.find((f) => [ getTranslation(l.teams[ 0 ].faction), getTranslation(l.teams[ 1 ].faction) ].includes(f)))
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);
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for (let i = 1; i <= maxOptions; i++) {
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const needMoreRAAS = !bypassRaasFilter && rnd_layers.filter((l) => l.gamemode === 'RAAS').length < this.options.minRaasEntries;
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@ -529,16 +529,18 @@ export default class MapVote extends DiscordBasePlugin {
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return;
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}
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} else {
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let singleGamemodeVote = false;
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if (cmdLayers.length == 1 && cmdLayers[ 0 ].split('_')[ 0 ] == "*") {
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singleGamemodeVote = true;
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for (let i = 0; i < maxOptions; i++) cmdLayers.push(cmdLayers[ 0 ])
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}
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if (singleGamemodeVote || cmdLayers.length <= maxOptions) {
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if (cmdLayers.length == 1) for (let i = 0; i < maxOptions; i++) cmdLayers.push(cmdLayers[ 0 ])
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if (cmdLayers.length <= maxOptions) {
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let i = 1;
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for (let cl of cmdLayers) {
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const cls = cl.split('_');
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const fLayers = sanitizedLayers.filter((l) => ((cls[ 0 ] == "*" || l.layerid.toLowerCase().startsWith(cls[ 0 ])) && (l.gamemode.toLowerCase().startsWith(cls[ 1 ]) || (!cls[ 1 ] && [ 'RAAS', 'AAS', 'INVASION' ].includes(l.gamemode.toUpperCase()))) && (!cls[ 2 ] || l.version.toLowerCase().startsWith("v" + cls[ 2 ].replace(/v/gi, '')))));
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const fLayers = sanitizedLayers.filter((l) => (
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(cls[ 0 ] == "*" || l.layerid.toLowerCase().startsWith(cls[ 0 ]))
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&& (l.gamemode.toLowerCase().startsWith(cls[ 1 ]) || (!cls[ 1 ] && [ 'RAAS', 'AAS', 'INVASION' ].includes(l.gamemode.toUpperCase())))
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&& (!cls[ 2 ] || l.version.toLowerCase().startsWith("v" + cls[ 2 ].replace(/v/gi, '')))
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&& !(this.options.factionsBlacklist.find((f) => [ getTranslation(l.teams[ 0 ].faction), getTranslation(l.teams[ 1 ].faction) ].includes(f)))
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));
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let l, maxtries = 10;
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do l = randomElement(fLayers); while ((rnd_layers.filter(lf => lf.map.name == l.map.name).length > (this.options.allowedSameMapEntries - 1)) && --maxtries >= 0)
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if (l) {
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