mirror of
https://github.com/AsgardEternal/squad-js-map-vote.git
synced 2025-01-23 19:33:51 -06:00
445 lines
15 KiB
JavaScript
445 lines
15 KiB
JavaScript
//Plugin by MaskedMonkeyMan
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import BasePlugin from "./base-plugin.js";
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import fs from "fs";
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import { Layers } from "../layers/index.js"
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function randomElement(array)
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{
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return array[Math.floor(Math.random() * array.length)];
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}
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function formatChoice(choiceIndex, mapString, currentVotes)
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{
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return `type !vote ${choiceIndex + 1} : ${mapString} (${currentVotes} votes)`
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}
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function toMils(min)
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{
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return min * 60 * 1000;
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}
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export default class MapVote extends BasePlugin
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{
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static get description()
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{
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return "Map Voting plugin";
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}
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static get defaultEnabled()
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{
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return true;
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}
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static get optionsSpecification()
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{
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return {
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commandPrefix:
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{
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required: false,
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description: "command name to use in chat",
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default: "!vote"
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},
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voteRulesPath:
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{
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required: false,
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description: 'the path to the layersConfig file',
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default: ''
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},
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minPlayersForVote:
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{
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required: false,
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description: 'number of players needed on the server for a vote to start',
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default: 50
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},
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voteWaitTimeFromMatchStart:
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{
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required: false,
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description: 'time in mils from the start of a round to the start of a new map vote',
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default: 20
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},
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voteBroadcastInterval:
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{
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required: false,
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description: 'broadcast interval for vote notification in mils',
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default: 15
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},
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};
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}
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constructor(server, options, connectors)
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{
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super(server, options, connectors);
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this.voteRules = {}; //data object holding vote configs
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this.nominations = []; //layer strings for the current vote choices
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this.trackedVotes = {}; //player votes, keyed by steam id
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this.tallies = []; //votes per layer, parellel with nominations
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this.votingEnabled = false;
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this.onConnectBound = false;
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this.broadcastIntervalTask = null;
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this.onNewGame = this.onNewGame.bind(this);
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this.onPlayerDisconnected = this.onPlayerDisconnected.bind(this);
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this.onChatMessage = this.onChatMessage.bind(this);
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this.broadcastNominations = this.broadcastNominations.bind(this);
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this.beginVoting = this.beginVoting.bind(this);
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this.msgBroadcast = (msg) => {this.server.rcon.broadcast(msg);};
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this.msgDirect = (steamid, msg) => {this.server.rcon.warn(steamid, msg);};
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//load voteRules with options from source file
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this.loadLayersConfig();
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}
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async mount()
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{
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this.server.on('NEW_GAME', this.onNewGame);
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this.server.on('CHAT_MESSAGE', this.onChatMessage);
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this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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this.verbose(1, 'Map vote was mounted.');
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}
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async unmount()
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{
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this.server.removeEventListener('NEW_GAME', this.onNewGame);
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this.server.removeEventListener('CHAT_MESSAGE', this.onChatMessage);
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this.server.removeEventListener('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
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clearInterval(this.broadcastIntervalTask);
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this.verbose(1, 'Map vote was un-mounted.');
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}
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//loads layer configs from disk into plugin memory
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loadLayersConfig()
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{
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this.verbose(1, `Fetching Map Voting Lists...`);
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let layersConfigString = '';
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try
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{
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if (!fs.existsSync(this.options.voteRulesPath))
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throw new Error(`Could not find Map Vote List at ${this.options.voteRulesPath}`);
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layersConfigString = fs.readFileSync(this.options.voteRulesPath, 'utf8');
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}
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catch (error)
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{
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this.verbose('SquadServer', 1, `Error fetching mapvoting list: ${options.voteRulesPath}`, error);
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}
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this.voteRules = JSON.parse(layersConfigString);
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}
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async onNewGame()
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{
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//wait to start voting
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this.endVoting();
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this.trackedVotes = {};
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this.tallies = [];
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this.nominations = [];
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setTimeout(this.beginVoting, toMils(this.options.voteWaitTimeFromMatchStart));
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}
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async onPlayerDisconnected()
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{
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if (!this.votingEnabled) return;
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await this.server.updatePlayerList();
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this.clearVote();
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this.updateNextMap();
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}
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async onChatMessage(info)
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{
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const {steamID, name: playerName} = info;
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const message = info.message.toLowerCase();
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//check to see if this message has a command prefix
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if (!message.startsWith(this.options.commandPrefix))
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return;
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const subCommand = message.substring(this.options.commandPrefix.length).trim();
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if(!isNaN(subCommand)) // if this succeeds player is voting for a map
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{
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const mapNumber = parseInt(subCommand); //try to get a vote number
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if (!this.votingEnabled)
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{
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await this.msgDirect(steamID, "There is no vote running right now");
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return;
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}
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await this.registerVote(steamID, mapNumber, playerName);
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this.updateNextMap();
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return;
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}
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const isAdmin = info.chat === "ChatAdmin";
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switch(subCommand) // select the sub command
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{
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case "choices": //sends choices to player in the from of a warning
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if (!this.votingEnabled)
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{
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await this.msgDirect(steamID, "There is no vote running right now");
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return;
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}
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this.directMsgNominations(steamID);
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return;
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case "results": //sends player the results in a warning
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if (!this.votingEnabled)
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{
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await this.msgDirect(steamID, "There is no vote running right now");
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return;
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}
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this.directMsgNominations(steamID);
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return;
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case "restart": //starts the vote again if it was canceled
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if(!isAdmin) return;
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if(this.votingEnabled)
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{
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await this.msgDirect(steamID, "Voting is already enabled");
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return;
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}
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this.beginVoting(true);
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return;
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case "cancel": //cancels the current vote and wont set next map to current winnner
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if(!isAdmin) return;
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if(!this.votingEnabled)
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{
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await this.msgDirect(steamID, "Voting is already disabled");
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return;
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}
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this.endVoting();
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await this.msgDirect(steamID, "ending current vote");
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return;
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case "reload": //allows for config hot reloads
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if(!isAdmin) return;
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this.loadLayersConfig();
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await this.msgDirect(steamID, "Reloaded map vote layers configuration")
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return;
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case "help": //displays available commands
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await this.msgDirect(steamID, `!vote <choices|number|results>`);
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if(!isAdmin) return;
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await this.msgDirect(steamID, `!vote <restart|cancel|reload> (admin only)`);
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return;
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default:
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//give them an error
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await this.msgDirect(steamID, `Unknown vote subcommand: ${subCommand}`);
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return;
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}
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}
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updateNextMap() //sets next map to current mapvote winner, if there is a tie will pick at random
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{
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const nextMap = randomElement(this.currentWinners);
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this.server.rcon.execute(`AdminSetNextLayer ${nextMap}`);
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}
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//TODO: right now if version is set to "Any" no caf layers will be selected
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populateNominations() //gets nomination strings from layer options
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{
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//helpers
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const splitName = name => name.substring(0, name.lastIndexOf("_"));
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const removeCAF = name => name.replace("CAF_", "");
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const matchLayers = builtString => Layers.layers.filter((element) => element.layerid.startsWith(builtString));
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if (!this.server.currentLayer)
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{
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this.verbose(1, "Error: unknown currentLayer");
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endVoting();
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return;
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}
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this.nominations = [];
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const rulesList = this.voteRules.rules;
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let layerString = this.server.currentLayer.layerid;
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let nominationsList = rulesList.default;
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//chomp string until we find a match
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while(layerString.length > 0)
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{
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if(layerString in rulesList)
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{
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nominationsList = rulesList[layerString];
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break;
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}
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layerString = removeCAF(layerString);
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layerString = splitName(layerString);
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}
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for(const nomination of nominationsList)
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{
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const mapName = nomination.map;
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let mode = randomElement(nomination.modes);
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let version = randomElement(nomination.versions);
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let cafPrefix = "";
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if (version.includes("CAF_"))
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{
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cafPrefix = "CAF_";
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version = removeCAF(version);
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}
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if (mode === "Any")
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{
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let modes = this.voteRules.modes;
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while (modes.length > 0)
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{
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mode = randomElement(this.voteRules.modes);
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modes = modes.filter((elem) => elem !== mode);
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if (matchLayers(`${cafPrefix}${mapName}_${mode}`).length > 0)
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break;
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}
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}
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let builtLayerString = `${cafPrefix}${mapName}_${mode}_${version}`;
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if (version === "Any")
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{
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let versions = matchLayers(`${cafPrefix}${mapName}_${mode}`);
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if (versions.length == 0)
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{
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this.verbose(1, `error: could not find layer for ${builtLayerString} from vote rule \"${layerString}\"`);
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continue;
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}
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versions = versions.map(l => l.layerid);
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version = randomElement(versions);
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version = version.substring(version.lastIndexOf("_") + 1, version.length);
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builtLayerString = `${cafPrefix}${mapName}_${mode}_${version}`;
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}
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if (!Layers.getLayerByCondition((layer) => layer.layerid === builtLayerString))
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{
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this.verbose(1, `error: could not find layer for ${builtLayerString} from vote rule \"${layerString}\"`);
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continue;
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}
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this.nominations.push(builtLayerString);
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this.tallies.push(0);
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}
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}
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//checks if there are enough players to start voting, if not binds itself to player connected
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//when there are enough players it clears old votes, sets up new nominations, and starts broadcast
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beginVoting(force = false)
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{
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const playerCount = this.server.players.length;
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const minPlayers = this.options.minPlayersForVote;
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if (playerCount < minPlayers && !force)
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{
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if (this.onConnectBound == false)
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{
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this.server.on("PLAYER_CONNECTED", this.beginVoting)
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this.onConnectBound = true;
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}
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return;
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}
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if(this.onConnectBound)
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{
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this.server.removeEventListener("PLAYER_CONNECTED", this.beginVoting);
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this.onConnectBound = false;
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}
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// these need to be reset after reenabling voting
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this.trackedVotes = {};
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this.tallies = [];
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this.populateNominations();
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this.votingEnabled = true;
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this.broadcastNominations();
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this.broadcastIntervalTask = setInterval(this.broadcastNominations, toMils(this.options.voteBroadcastInterval));
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}
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endVoting()
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{
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this.votingEnabled = false;
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clearInterval(this.broadcastIntervalTask);
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this.broadcastIntervalTask = null;
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}
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//sends a message about nominations through a broadcast
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//NOTE: max squad broadcast message length appears to be 485 characters
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//Note: broadcast strings with multi lines are very strange
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async broadcastNominations()
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{
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await this.msgBroadcast("Type !vote <map number> in chat to cast your vote, Candidates:\n");
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let nominationStrings = [];
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for(let choice in this.nominations)
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{
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choice = Number(choice);
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nominationStrings.push(formatChoice(choice, this.nominations[choice], this.tallies[choice]));
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}
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await this.msgBroadcast(nominationStrings.join("\n"));
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//const winners = this.currentWinners;
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//await this.msgBroadcast(`Current winner${winners.length > 1 ? "s" : ""}: ${winners.join(", ")}`);
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}
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async directMsgNominations(steamID)
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{
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for(let choice in this.nominations)
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{
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choice = Number(choice);
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await this.msgDirect(steamID, formatChoice(choice, this.nominations[choice], this.tallies[choice]));
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}
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const winners = this.currentWinners;
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await this.msgDirect(steamID, `Current winner${winners.length > 1 ? "s" : ""}: ${winners.join(", ")}`);
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}
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//counts a vote from a player and adds it to tallies
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async registerVote(steamID, nominationIndex, playerName)
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{
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nominationIndex -= 1; // shift indices from display range
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if(nominationIndex < 0 || nominationIndex > this.nominations.length)
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{
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await this.msgDirect(steamID, `[Map Vote] ${playerName}: invalid map number, typ !vote results to see map numbers`);
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return;
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}
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const previousVote = this.trackedVotes[steamID];
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this.trackedVotes[steamID] = nominationIndex;
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this.tallies[nominationIndex] += 1;
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if(previousVote !== undefined)
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this.tallies[previousVote] -= 1;
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await this.msgDirect(steamID, `you voted for ${this.nominations[nominationIndex]}`);
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}
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//removes a players vote if they disconnect from the sever
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clearVote()
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{
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const currentPlayers = this.server.players.map((p) => p.steamID);
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for (const steamID in this.trackedVotes)
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{
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if (!(currentPlayers.includes(steamID)))
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{
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const vote = this.trackedVotes[steamID];
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this.tallies[vote] -= 1;
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delete this.trackedVotes[steamID];
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}
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}
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}
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//calculates the current winner(s) of the vote and returns thier strings in an array
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get currentWinners()
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{
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const ties = [];
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let highestScore = -Infinity;
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for(let choice in this.tallies)
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{
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const score = this.tallies[choice];
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if(score < highestScore)
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continue;
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else if(score > highestScore)
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{
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highestScore = score;
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ties.length = 0;
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ties.push(choice);
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}
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else // equal
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ties.push(choice);
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}
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return ties.map(i => this.nominations[i]);
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}
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} |