fixed mapvote

This commit is contained in:
Fantino Davide 2022-08-25 15:43:38 +02:00
parent cc0a391b24
commit c3b4193a2a

View File

@ -101,14 +101,15 @@ export default class MapVote extends BasePlugin {
} }
async onNewGame() { async onNewGame() {
//wait to start voting setTimeout(async () => {
this.endVoting(); this.endVoting();
this.trackedVotes = {}; this.trackedVotes = {};
this.tallies = []; this.tallies = [];
this.nominations = []; this.nominations = [];
this.factionStrings = []; this.factionStrings = [];
setTimeout(this.beginVoting, toMils(this.options.voteWaitTimeFromMatchStart)); setTimeout(this.beginVoting, toMils(this.options.voteWaitTimeFromMatchStart));
setTimeout(this.setSeedingMode, 30000); setTimeout(() => { this.setSeedingMode() }, 20000);
}, 10000)
} }
async onPlayerDisconnected() { async onPlayerDisconnected() {
@ -116,14 +117,15 @@ export default class MapVote extends BasePlugin {
await this.server.updatePlayerList(); await this.server.updatePlayerList();
this.clearVote(); this.clearVote();
this.updateNextMap(); this.updateNextMap();
this.setSeedingMode();
} }
setSeedingMode() { setSeedingMode() {
// setTimeout(()=>{this.msgDirect('76561198419229279',"MV\ntest\ntest")},1000)
// this.msgBroadcast("[MapVote] Seeding mode active")
if (this.options.automaticSeedingMode && (this.server.nextLayer.gamemode.toLowerCase() != "seed" || this.server.currentLayer.layerid == this.server.nextLayer.layerid)) { if (this.options.automaticSeedingMode && (this.server.nextLayer.gamemode.toLowerCase() != "seed" || this.server.currentLayer.layerid == this.server.nextLayer.layerid)) {
const mapBlacklist = [ "BlackCoast" ]; const mapBlacklist = [ "BlackCoast" ];
const seedingMaps = Layers.layers.filter((l) => l.gamemode.toUpperCase() == "SEED" && !mapBlacklist.includes(l.classname) && l.layerid != this.server.currentLayer.layerid) const seedingMaps = Layers.layers.filter((l) => l.gamemode.toUpperCase() == "SEED" && !mapBlacklist.includes(l.classname) && l.layerid != this.server.currentLayer.layerid)
const nextMap = randomElement(seedingMaps).layerid; const nextMap = randomElement(seedingMaps).layerid;
if (this.server.players && this.server.players.length < 20) { if (this.server.players && this.server.players.length < 20) {
this.verbose(1, 'Going into seeding mode.'); this.verbose(1, 'Going into seeding mode.');
@ -159,12 +161,6 @@ export default class MapVote extends BasePlugin {
switch (subCommand) // select the sub command switch (subCommand) // select the sub command
{ {
case "choices": //sends choices to player in the from of a warning case "choices": //sends choices to player in the from of a warning
if (!this.votingEnabled) {
await this.msgDirect(steamID, "There is no vote running right now");
return;
}
this.directMsgNominations(steamID);
return;
case "results": //sends player the results in a warning case "results": //sends player the results in a warning
if (!this.votingEnabled) { if (!this.votingEnabled) {
await this.msgDirect(steamID, "There is no vote running right now"); await this.msgDirect(steamID, "There is no vote running right now");
@ -273,7 +269,7 @@ export default class MapVote extends BasePlugin {
this.factionStrings = []; this.factionStrings = [];
let rnd_layers = []; let rnd_layers = [];
// let rnd_layers = []; // let rnd_layers = [];
if (cmdLayers.length == 0) { if (!cmdLayers || cmdLayers.length == 0) {
const all_layers = Layers.layers.filter((l) => [ 'RAAS', 'AAS', 'INVASION' ].includes(l.gamemode.toUpperCase())); const all_layers = Layers.layers.filter((l) => [ 'RAAS', 'AAS', 'INVASION' ].includes(l.gamemode.toUpperCase()));
for (let i = 0; i < 6; i++) { for (let i = 0; i < 6; i++) {
// rnd_layers.push(all_layers[Math.floor(Math.random()*all_layers.length)]); // rnd_layers.push(all_layers[Math.floor(Math.random()*all_layers.length)]);
@ -286,7 +282,7 @@ export default class MapVote extends BasePlugin {
} }
if (!bypassRaasFilter && rnd_layers.filter((l) => l.gamemode === 'RAAS').length < 3) this.populateNominations(); if (!bypassRaasFilter && rnd_layers.filter((l) => l.gamemode === 'RAAS').length < 3) this.populateNominations();
} else { } else {
if (cmdLayers.length == 1 && cmdLayers[0].split('_')[0]=="*") for (let i = 0; i < 5; i++) cmdLayers.push(cmdLayers[ 0 ]) if (cmdLayers.length == 1 && cmdLayers[ 0 ].split('_')[ 0 ] == "*") for (let i = 0; i < 5; i++) cmdLayers.push(cmdLayers[ 0 ])
if (cmdLayers.length <= 6) if (cmdLayers.length <= 6)
for (let cl of cmdLayers) { for (let cl of cmdLayers) {
const cls = cl.split('_'); const cls = cl.split('_');
@ -315,6 +311,7 @@ export default class MapVote extends BasePlugin {
//checks if there are enough players to start voting, if not binds itself to player connected //checks if there are enough players to start voting, if not binds itself to player connected
//when there are enough players it clears old votes, sets up new nominations, and starts broadcast //when there are enough players it clears old votes, sets up new nominations, and starts broadcast
beginVoting(force = false, steamid = null, cmdLayers = null) { beginVoting(force = false, steamid = null, cmdLayers = null) {
this.verbose(1, "Starting vote")
const playerCount = this.server.players.length; const playerCount = this.server.players.length;
const minPlayers = this.options.minPlayersForVote; const minPlayers = this.options.minPlayersForVote;
@ -355,7 +352,7 @@ export default class MapVote extends BasePlugin {
//NOTE: max squad broadcast message length appears to be 485 characters //NOTE: max squad broadcast message length appears to be 485 characters
//Note: broadcast strings with multi lines are very strange //Note: broadcast strings with multi lines are very strange
async broadcastNominations() { async broadcastNominations() {
if (this.nominations.length > 0) { if (this.nominations.length > 0 && this.votingEnabled) {
await this.msgBroadcast("✯ MAPVOTE ✯ Vote for the next map by writing in chat the corresponding number!\n"); await this.msgBroadcast("✯ MAPVOTE ✯ Vote for the next map by writing in chat the corresponding number!\n");
let nominationStrings = []; let nominationStrings = [];
for (let choice in this.nominations) { for (let choice in this.nominations) {
@ -371,13 +368,17 @@ export default class MapVote extends BasePlugin {
} }
async directMsgNominations(steamID) { async directMsgNominations(steamID) {
let strMsg = "";
for (let choice in this.nominations) { for (let choice in this.nominations) {
choice = Number(choice); choice = Number(choice);
await this.msgDirect(steamID, formatChoice(choice, this.nominations[ choice ], this.tallies[ choice ])); // await this.msgDirect(steamID, formatChoice(choice, this.nominations[ choice ], this.tallies[ choice ]));
strMsg += (steamID, formatChoice(choice, this.nominations[ choice ], this.tallies[ choice ])) + "\n";
} }
strMsg.trim();
this.msgDirect(steamID, strMsg)
const winners = this.currentWinners; // const winners = this.currentWinners;
await this.msgDirect(steamID, `Current winner${winners.length > 1 ? "s" : ""}: ${winners.join(", ")}`); // await this.msgDirect(steamID, `Current winner${winners.length > 1 ? "s" : ""}: ${winners.join(", ")}`);
} }
//counts a vote from a player and adds it to tallies //counts a vote from a player and adds it to tallies